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[教育学] 推荐一个教育技术学的超厉害的教授 [复制链接]

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发表于 2019-10-5 15:28:11 |显示全部楼层
教授叫Michael McCreery, Ph.D.,目前在University of Nevada, Las Vegas的Teaching and Learning Department,朋友上过他的教育技术课,他的每节课ppt满满的都是统计图表,很锻炼逻辑思维能力,这个教授也很喜欢带有很强数学背景的学生,之前招的GA都是这一类的。感觉上他的课能学到干货。所以在这里推荐大家申请他的PhD。下面是他的简历网页。
http://www.michaelpmccreery.com/
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发表于 2019-10-5 15:37:55 |显示全部楼层
这个教授的简历我就复制一下过来了:

REFEREED PUBLICATIONS (* Invited; + Includes Student Researcher)
+Krach, S. K., McCreery, M. P., Dennis, L., Highsmith, D. M., & Guerard, J. & Harris, E. (accepted). Independent evaluation of Q-Interactive: A paper equivalency comparison using the PPVT-4 with preschoolers. Psychology in the Schools.
+Dennis, L., Krach, S.K., McCreery, M.P., & Navarro, S. (in press). The Student Oral Language Observation Matrix (SOLOM): A psychometric study with preschoolers. Assessment for Effective Intervention. DOI: 10.1177/1534508418782624
+Schrader, P. G., Carroll, M. C., McCreery, M. P., & Head, D. L. (in press). Mixed methods for Human-Computer Interaction research: An iterative study using Reddit and social media. Journal of Educational Computing Research. doi: 10.1177/0735633119878066
+McCreery, M.P., Krach, S.K., Bacos, C. A., Laferriere, J. R., & Head, D. L. (2019). Can video games be used as a stealth assessment of aggression? A criterion-related validity study. International Journal of Games & Computer Mediated Simulations, 11(2), 40-49. doi 10.4018/IJGCMS.2019040103
Marsh, R. J., Higgins, K., Morgan, J. J., Cumming, T. M., Brown, M., & McCreery, M. (2019). Evaluating school connectedness of students with emotional and behavioral disorders. Children & Schools, 41, 153-160.
McCreery, M.P. & Krach, S.K. (2018). How the human is the catalyst: Personality, aggressive fantasy, and proactive-reactive aggression among users of social media. Personality and Individual Differences. Vol. 133, p. 91-95. DOI: 10.1016/j.paid.2017.06.037
+Krach, S.K., McCreery, M.P., Wilcox, R. & Focaracci, S. (2017). Considerations for consultation: Research-based use of behavioral logs to manage classroom behaviors. Intervention in School and Clinic. 53(2), p.67-73. DOI: 10.1177/1053451217693366
+Krach, S.K., McCreery, M.P., & Rimel, H. (2017). Examining teachers’ behavioral management charts: A comparison of Class Dojo and paper-pencil methods. Contemporary School Psychology. 21(3), p. 267-275, DOI: 10.1007/s40688-016-0111-0.
+Krach, S.K., McCreery, M.P., Ye, W., Mohammadiamin, H., & Cirks, C. K. (2017). Diagnostic utility of the social skills improvement system performance screening guide. Journal of Psychoeducational Assessment. 35(4), p. 391-409, DOI:10.1177/0734282916636500.
+Krach, S.K., McCreery, M.P., & Guerard, J. (2017). Cultural-linguistic test adaptations: Guidelines for selection, alteration, use, and review. School Psychology International. 38(1) p. 3-21, DOI: 10.1177/0143034316684672
McCreery, M.P. (2016). Temperament as a behavioral construct: Assessing the classroom environment and student-teacher relationship. Intervention in School and Clinic, 51(4), p. 238-243, DOI:10.1177/1053451215589176
Krach, S.K., McCreery, M.P., Jones, W.P., & Loe, S.A. (2016). Do dispositional characteristics influence reading? Examining the impact of personality on reading fluency. Reading Psychology, 37(3), p.470-486. DOI:10.1080/02702711.2015.1066908.
Tettegah, S.Y., McCreery, M.P., & Blumberg, F.C. (2015). Toward a framework for learning and digital games research. Educational Psychologist, 50(4), 253-257, doi: 0.1080/00461520.2015.1134330.
Krach, S.K., Doss, K., & McCreery, M.P. (2015). Multilingual versions of popular social, emotional, and behavioral tests: Considerations for training school psychologists. Trainers’ Forum: Journal of the Trainers of School Psychologists, 33(3), p.3-26.
+McCreery, M. P., Vallett, D. & Clark, C. (2015). Social interaction in a virtual environment: Examining socio-spatial interactivity and social presence using behavioral analytics. Computers in Human Behavior, 51, p.203-206.
McCreery, M.P., Krach, S.K., & Nolen, A.L. (2014). The protagonist and their avatar: Learner characteristics in a culture of simulation. The International Journal of Gaming and Computer-Mediated Simulations, 6(2), p.30-37.
McCreery, M.P., Schrader, P.G., Krach, S.K., & Boone, R. (2013). A sense of self: The role of presence in virtual environments. Computers in Human Behavior, 29(4), p.1635-1640.
McCreery, M.P., Krach, S.K., Schrader, P.G., & Boone, R. (2012). Defining the virtual self: Personality, behavior and the psychology of embodiment. Computers in Human Behavior, 28(3), p.976-983.
McCreery, M.P., Schrader, P.G., & Krach, S.K. (2011). Navigating massively multiplayer online games: Evaluating 21st century skills for learning within virtual environments. Journal of Educational Computing Research, 44(4), p.473-493.
Krach, S.K. & McCreery, M.P. (2010). Use of reliability data in score interpretation: or Why use the technical data when making diagnostic decisions. The School Psychologist, 64(1), p. 8-17.
Schrader, P.G. & McCreery, M.P. (2008). The acquisition of skill and expertise in massively multiplayer online games. Educational Technology Research and Development. 56, p. 557-574.
REFEREED SPECIAL ISSUES
*Buckels, E., Whitty, M., & McCreery, M.P. (Eds.) (2018). Special issue: Examining personality and individual differences in cyberspace. Personality and Individual Differences. Vol. 133.
McCreery, M.P., Tettegah, S.Y., & Blumberg, F.C. (Eds.). (2015). Special issue: Psychological perspectives on games and learning. Educational Psychologist, 50(4).
Tettegah, S.Y., McCreery, M.P., & Harley, J. M. (Eds.) (2014). Special issue: Exploring identity, emotions, and social behaviors with virtual environments. The International Journal of Gaming and Computer-Mediated Simulations, 6(3).
Tettegah, S.Y., McCreery, M.P., & Harley, J. M. (Eds.). (2014). Special issue: Emotions, identity, and learning in virtual environments. The International Journal of Gaming and Computer-Mediated Simulations, 6(2).
PSYCHOLOGICAL TEST REVIEWS
* McCreery, M.P. (2017). Review of Taylor-Johnson Temperament Analysis® [2012 Edition]. In J. F. Carlson, K. F. Geisinger, & J. L. Jonson (Eds.), Buros Mental Measurement Yearbook, 20. Institute of Mental Measurements, University of Nebraska Buros Institute of Mental Measurements.
EDITED BOOKS
Tettegah, S.Y. & McCreery, M.P. (Eds.). (2015). Emotions and technology, communication of feelings for, with and through digital media: Emotions, technology, and learning.  Waltham, MA: Elsevier.
REFEREED BOOK CHAPTERS
+Bacos, C. A., McCreery, M. P., & Laferriere, J. R. 2018). Interactive narratives, personality, and counterfactual thinking in video games.In C. Stephanidis (Ed.) HCI International 2018 – Posters’ Extended Abtracts. HCI 2018. Communications in Computer and Information Science, vol 850. Springer, Cham https://doi.org/10.1007/978-3-319-92270-6_49
Schrader, P. G., McCreery, M. P., & Vallett, D. (2017). Performance in situ. In Baek, Y. K. (Ed.) Game-based learning: Theory, strategies and performance outcomes, Hauppauge, NY: Nova Science Publishers.
Krach, S.K., & McCreery, M.P. (2015). Technology and positive behavioral interventions and support: Evaluation, selection, and implementation of computer-based socioemotional training. In Tettegah, S. Y. & Espelage, D. (Eds.) Emotions and technology, communication of feelings for, with and through digital media: Emotions, technology, and behavior, Waltham, MA: Elsevier.
McCreery, M.P., Krach, S.K., & Nolen, A.L. (2015). The protagonist and their avatar: Learner characteristics in a culture of simulation. In Management Association, Information Resources (Ed.), Gamification: Concepts, Methodologies, Tools, and Applications (pp. 129-138). Hershey, PA: Information Science Reference. (Reprinted from The International Journal of Gaming and Computer-Mediated Simulations, 6(2), pp.30-37, 2014).
Schrader, P.G. & McCreery, M.P. (2012). Are all games the same? Examining three frameworks for assessing learning from, with, and in games. In Ifenthaler, D., Eseryel, D., & Ge, X. (Eds.) Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives.  New York, NY: Springer.
Schrader, P.G., Lawless, K.A., & McCreery, M.P. (2009). Intertextuality in massively multiplayer online games. In Ferdig, R.E. (Ed.) Handbook of research on effective electronic gaming in education.  Hershey, PA: Information Science Reference.
EDITORIAL PREFACES
Tettegah, S.Y., & McCreery, M.P. (2015). Preface to emotions, technology, and learning. Emotions and technology, communication of feelings for, with and through digital media: Emotions, technology, and learning.  Waltham, MA: Elsevier.
Tettegah, S.Y., McCreery, M.P., & Harley, J. M. (2014). Exploring identity, emotions, and social behavior with virtual environments. The International Journal of Gaming and Computer-Mediated Simulations, 6(3), p. iv-vi.
Harley, J. M., Tettegah, S.Y., & McCreery, M.P. (2014). Exploring identity, emotions, and learning in virtual environments: An introduction. The International Journal of Gaming and Computer-Mediated Simulations, 6(2), p. iv-vi.
CONFERENCE PROCEEDINGS
+Fiorentini, J., Schrader, P. G., McCreery, M. P., Head, D., Carroll, M., Bacos, C. A., & Krach, S. K. (in press). Learning as a process: A practical approach to complex systems as stealth assessments.2018 Association for the Advancement of Computing in Education, Las Vegas, NV.
+Bacos, C. A., Schrader, P. G., McCreery, M. P., Carroll, M., Head, D., & Fiorentini, J. (in press). Nonlinear games as complex systems: An approach to understanding counterfactual thinking.2018 Association for the Advancement of Computing in Education, Las Vegas, NV.
+Head, D., Schrader, P. G., McCreery, M. P., Fiorentini, J., Bacos, C. A., & Carroll, M. (in press). Data collection and coding in complex systems: Using classic methods in novel digital learning environments. 2018 Association for the Advancement of Computing in Education, Las Vegas, NV.
+Carrol, M., Schrader, P. G., McCreery, M. P., Bacos, C. A., Head, D., & Fiorentini, J. (in press). Virtual reality research as a complex system: A developmental model using established theoretical frameworks. 2018 Association for the Advancement of Computing in Education, Las Vegas, NV.
+Laferriere, J. & McCreery, M. (2017). Examining the efficacy of a bullying prevention video game: An intervention for pre-service teachers. In M. Pivec, & J Grundler (Eds) Proceedings of the 11th European Conference on Games Based Learning. (pp. 952-954). Reading, UK: Academic Conferences and Publishing International Limited
Schrader, P.G., Lawless, K.A., & McCreery, M.P.  (2009). Online research methodologies: Forum discourse, literacy practices and intellectual exchange. Proceedings of the Hawaiian International Conference on Education.
Schrader, P.G., Lawless, K.A., & McCreery, M.P. (2008). Inter- and intra- textuality in massively multiplayer online games. Proceedings of the Education and Information Systems, Education and Information Systems, Technologies and Applications.
Schrader, P.G., Lawless, K.A., & McCreery, M. P. (2008). Gamer discretion advised: How MMOG players determine the quality and usefulness of online resources. Proceedings of the Society for Information Technology and Teacher Education.
PROFESSIONAL PRESENTATIONS
+Krach, S.K., Doss, K., Highsmith, D. M., Brwoen, L. S., & McCreery, M.P. (accepted). Can computers teach social skills? Examining “The Social Express”. 2019 Annual Convention, National Association of School Psychologists.
+Schrader, P. G., McCreery, M. P., Carroll, M., Bacos, C. A., Head, D., & Fiorentini, J. (2018). Simulated environments as complex systems: A framework and approach to understanding E-learning.E-Learn: The Association for the Advancement of Computing in Education, Las Vegas, NV
+Bacos, C. A., McCreery, M. P., & Laferriere, J. R. (2018). Interactive narratives, personality, and counterfactual thinking in video games.Human-Computer Interaction International, Las Vegas NV.
+McCreery, M. P., Krach, S. K., Bacos, C. A., & Laferriere, J.  (2018). Effectiveness of a forced-choice video game as a direct assessment of aggression. 2018 American Psychological Association Convention, San Francisco, CA.
+McCreery, M. P., Bacos, C. A., Laferriere, J. & Krach, S. K. (2018). Video games as performance assessments: How executive functioning influences the learning process. American Educational Research Association Annual Conference, New York, NY.
+McCreery, M. P., Laferriere, J., Bacos, C. A., & Krach, S. K. (2018). Video games as a model for assessing learning behaviors. American Educational Research Association Annual Conference, New York, NY.
Tetzlaff, D. M., Morgan, J., Spies, T, & McCreery, M. P. (2018). Using mobile technology to increase the math achievement and engagement of students with disabilities. American Educational Research Association Annual Conference, New York, NY.
+Krach, S. K., Guerard, J., McCreery, M. P., Dennis, L., Harris, E. L., & Gardiner, J. (2018). Independent Evaluation of Q-Interactive: Paper Equivalency of PPVT-4 with Preschoolers. Annual Convention, National Association of School Psychologists.
+Bacos, C. A., Laferriere, J. & McCreery, M. P. (2018). Game-based models in education: The democracy of creating shared experiences. 98th Annual Conference of the Association of Teacher Educators
+Bacos, C., Xing, H., McCreery, M. P., & Krach, S. K. (2017). Examining the role of forced-choice games on learner decision-making, metacognition, and problem-solving. North American Simulation and Gaming Association (NASAGA) Conference
+Laferriere, J. & McCreery, M. P. (2017). Video games as an intervention for pre-service teachers understanding of bullying. European Conference on Game Based Learning.
McCreery, M. P. & Krach, S. K. (2017). Personality, Aggressive Ideations, and Proactive Aggression Among Users of Social Media. American Psychological Association Annual Convention, Washington, D.C.
+Guerard, J., Krach, S. K., Eftaxas, D., Mullin, B., Dennis, L., & McCreery, M. P. (2017). Anxiety, performance, and gender: Q-Interactive vs. paper-based testing. National Association of School Psychologists, Annual Convention, San Antonio, TX.
+Krach, S. K., McCreery, M. P., & Rimel, H. (2017). Behavioral management charts: Comparing Class Dojo and paper-pencil methods. National Association of School Psychologists, Annual Convention, San Antonio, TX.
Krach, S.K., McCreery, M.P., & Vallett, D. (2016). Interconnected relationships: Academic skills, school behaviors, and motivation to learn. National Association of School Psychologists, Annual Convention, New Orleans, LA.
McCreery, M.P., Krach, S.K. & Hamilton, N. (2015). Exploring gender differences: Locus of control and proactive/reactive aggression. American Psychological Association Annual Convention, Toronto, Canada.
+Nardi, N., McCreery, M. P. & Kuch, F. (2015). Fostering social connection: Do avatar-based facial expressions convey emotion. Western Psychological Association 95th Annual Convention, Las Vegas NV.
+Clark, C., McCreery, M. P. & Vallett, D. (2015). Social behavior within a virtual environment: Exploring the role of social presence in socio-spatial interactivity. Western Psychological Association 95th Annual Convention, Las Vegas NV.
+Krach, S.K., Doss, K., & McCreery, M.P. & Vazquez, E. (2015) Best practice in multilingual assessment: Examining the use of translated versions of social, emotional, and behavioral scales. Trainers of School Psychology Conference, Orlando FL.
McCreery, M.P., Krach, S.K., & Hamilton, N. J. (2014). Exploring gamer traits: Personality’s influence on aggression and aggressive fantasies. American Psychological Association Annual Convention, Washington D.C.
Jones, W.P., Kuch, F., & McCreery, M.P. (2014). Big-5 personality characteristics and university student discretionary time online.  Nevada Conference on Digital Learning, Las Vegas, NV.
McCreery, M.P., Nolen, A., & Krach, S.K. (2014). My avatar, myself: The role of personality in defining an authentic virtual environment. American Educational Research Association Annual Conference, Philadelphia, PA.
Krach, S.K., McCreery, M.P., Jones, W.P., Loe, S.A., Stohlberg, P., Bjork, K. & Hughes, L. (2014). Reading fluency as a “top-down” process: Justifying the need for computer-based assessment. National Association of School Psychologists, Annual Convention, Washington, DC.
McCreery, M.P., Schrader, P.G., & Krach, S.K. (2013). Mediating virtual learning environments: The role of presence with personal behaviors. American Educational Research Association Annual Conference, San Francisco, CA.
*McCreery, M.P. (2013). The emerging virtual self: Implications for psychological systems design. Entertainment Software and Cognitive Neurotherapeutics Society, Los Angeles, CA.
Krach, S.K., McCreery, M.P., Jones, W.P., Loe, S.A., & Beale, H.B. (2013). Personality and performance: A comparison of NEO-FFI data with reading fluency. National Association of School Psychologists, Annual Conference, Seattle, WA.
McCreery, M.P., Krach, S.K., Schrader, P.G., & Boone, R. (2012). The psychology of embodiment: Personality, behavior and the virtual self. American Psychological Association Annual Convention, Orlando, FL.
Krach, S.K., & McCreery, M.P. (2012). Professional tips for school psychologists: Efficient and ethical technology use. National Association of School Psychologists, Annual Conference, Philadelphia, PA.
McCreery, M.P., Schrader, P.G., & Krach, S.K. (2011). Experts and novices in virtual space: Spatial behaviors, learning, and issues in education. European Association for Research on Learning and Instruction, Exeter, United Kingdom.
Schrader, P.G., Lawless, K.A., & McCreery, M.P. (2009). Massively multiplayer online games: Forum discourse as an indicator of literacy practices and intellectual exchange. European Association for Research on Learning and Instruction, Amsterdam, Netherlands.
Schrader, P.G., Lawless, K.A., & McCreery, M.P. (2009). Analysis of forum discourse as an indictor of multiliteracies in authentic contexts. American Educational Research Association Annual Meeting, San Diego, CA.
Krach, S.K. & McCreery, M.P. (2009). Impact of subtest and composite score reliability on interpretation. National Association of School Psychologists, Boston, MA.
Schrader, P. G., Lawless, K.A., & McCreery, M.P.  (2009). Online research methodologies: Forum discourse, literacy practices and intellectual exchange. Hawaiian International Conference on Education, Honolulu, HI.
Schrader, P. G., Lawless, K.A., & McCreery, M.P. (2008). Inter- and intra-textuality in massively multiplayer online games. Education and Information Systems, Technologies and Applications, Orlando, FL.
McCreery, M.P., Schrader, P.G., & Lawless, K.A. (2008). The social engagement of information: What MMOGs can teach us about multi-text environments. American Educational Research Association Annual Meeting, New York, NY.
Schrader, P. G., Lawless, K.A., & McCreery, M.P. (2008). Gamer discretion advised: How MMOG players determine the quality and usefulness of online resources. Society for Information Technology and Teacher Education, Las Vegas, NV.
*McCreery, M.P. (2007). Digital worlds: The shape of things to come. Clark County School District Summer Institute, Conference of Technology, Las Vegas, NV.
Schrader, P.G. & McCreery, M.P. (2007, April). The acquisition of skill and expertise in massively multiplayer online games. American Educational Research Association Annual Meeting, Chicago, IL.
Schrader, P.G. & McCreery, M.P. (2006, June). How did you get so good? An investigation of expertise in the World of Warcraft. The Games Learning and Society Conference, Madison, WI.

CREATIVE WORKS AND RESEARCH INSTRUMENTS
McCreery, M.P. & Krach, S.K. (2008). Five Factor Model Behavioral Observation Matrix. Unpublished instrument.
McCreery, M.P. (2008). The Virtual Environment Behavioral Assessment Matrix. Unpublished instrument.
Schrader, P.G., Lawless, K.A., & McCreery, M.P. (2007). Informational Resources and Massively Multiplayer Online Games. Retrieved October 17, 2007 from http://instudio.education.unlv.e ... t_intertextual.htm.

GRANTS (FUNDED)
Beck, J., Vallett, D. B., & McCreery, M. P. (2015). Creation of the Nevada educator performance framework online training system. Great Teaching and Leading Fund. Co-Principal Investigator, $218,000.00.
McCreery, M.P. & Krach, S.K. (2015). The Social Express – A Tier II Intervention, Materials Grant, The Language Express, Co-Principal Investigator, $50,000 of Computer Software.
McCreery, M.P. & Krach, S.K. (2014). The Social Express – A Tier I Intervention, Materials Grant, The Language Express, Co-Principal Investigator, $50,000 of Computer Software.
GRANTS (UNFUNDED)
Krach, S. K. & McCreery, M.P. (2016). Using Minecraft for stealth assessment: Direct measurement of childhood aggression, Spencer Foundation, Co-Principal Investigator, $49,710.
McCreery, M. P. & Boone, R. (2015) Data visualization to inform education policy using geospatial mapping. Collaborative Interdisciplinary Research Award: Emerging Area Seed Grant, University of Nevada Faculty Opportunity Award. Principal Investigator, $30,000.
Morgan, J. & Vallett, D (2015). Exploring instructional techniques to increase cognitive complexity used by students with disabilities in secondary science classrooms. Institute of Education Sciences: Special Education Research CFDA 84.324A. Contributor $1,175,458.00.
GRANT EVALUTION
Spies, T.G. , Skramstad, E., & Scott, C. (2015). Project BELL: Blended English language learning. U.S. Department of Education. $134,343.

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发表于 2019-12-18 10:23:48 |显示全部楼层
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