In this argument, the arguer draw a conclusion that the sales of Whirlwind video games will increase in the future. To support his opinion the arguer provides some evidences from several aspects. However, after examing these factors given by the arguer, I find there exist some logical flaws.
Above all, the survey about what features video-game players like most is not persuasive at all. The arguer does not provide any detailed information about this survey. It is possible that only few, maybe one hundred, players take part in the survey. If it is true, the result of the survey do not necessarily reflect the ideas of all of video-game players. Given that the number of video-game players who take part in the survey is broad enough, it is also impossible that the kind of video game which players like most is not provided in the survey papers. Perhaps the majority of players like flash games most, but the "flash game" is not one of options at all. Players choose game provided lifelike graphic instead of flash game. If the instances provided above really exist, the results of the survey become unwarranted at all.
Then, even if video-game players like such games provided lifelike graphics most, it is also possible that such games producted by Whirlwind could not be saled better in the future because of players do not have computers good enough to play such games. The arguer has said that lifelike games need the most up-to-date computers. However, players of computer games always are young people from 10 to 25 years old. Being students or junior workers, they may not have enough money to buy the most up-to-date computers. Without computers which can run lifelike games, some players would not buy Whirlwind's productions. The declining sale trend of Whirlwind video games maybe not about to be reversed at all.
At last, the advertising effects maybe not good enough as the arguer assumes. The arguer does not provide any information about the extensive advertising campaign. Perhaps the advertising plans are not attracted enough to let more and more players buy Whirlwind's lifelike games. For example, perhaps the advertisements do not have sound music or beautiful scenes. Or perhaps the advertisements do not introduce the games of Whirlwind well enough to attract potential buyers. Without evidences proving that Whirlwind has chances to win the extensive advertising campaign, the sales of Whirlwind games would not reverse in the future.
In summary, the arguer's conclusion is not persuasive enough to convince me believe that the sales of Whirlwind video games will reverse to increase. With more evidences about detailed information of the survey or effect of advertising campaign, I may agree with the points of the arguer at last.
In this argument, the arguer draw a conclusion that the sales of Whirlwind video games will increase in the future. To support his opinion the arguer provides some evidences from several aspects. However, after examining these factors given by the arguer, I find there exist some logical flaws.
Above all, the survey about what features video-game players like most is not persuasive at all. The arguer does not provide any detailed information about this survey. It is possible that only few, maybe one hundred, players take part in the survey. If it is true, the result of the survey do not necessarily reflect the ideas of all of video-game players. Given that the number of video-game players who take part in the survey is broad enough, it is also impossible(应该是possible吧) that the kind of video game which players like most is not provided in the survey papers. Perhaps the majority of players like flash games most, but the "flash game" is not one of options at all. Players choose game provided lifelike graphic instead of flash game. If the instances provided above really exist, the results of the survey become unwarranted at all.
分析很有力,只是论述survey时可以抓住调查者的年龄问题,进行论述
Then, even if video-game players like such games provided lifelike graphics most, it is also possible that such games producted by Whirlwind could not be saled better in the future because of players do not have computers good enough to play such games. The arguer has said that lifelike games need the most up-to-date computers. However, players of computer games always are young people from 10 to 25 years old. Being students or junior workers, they may not have enough money to buy the most up-to-date computers. Without computers which can run lifelike games, some players would not buy Whirlwind's productions. The declining sale trends of Whirlwind video games maybe not about to be reversed at all.
At last, the advertising effects maybe not good enough as the arguer assumes. The arguer does not provide any information about the extensive advertising campaign. Perhaps the advertising plans are not attracted enough to let more and more players buy Whirlwind's lifelike games. For example, perhaps the advertisements do not have sound music or beautiful scenes. Or perhaps the advertisements do not introduce the games of Whirlwind well enough to attract potential buyers. Without evidences proving that Whirlwind has chances to win the extensive advertising campaign, the sales of Whirlwind games would not reverse in the future.
In summary, the arguer's conclusion is not persuasive enough to convince me believe that the sales of Whirlwind video games will reverse to increase. With more evidences about detailed information of the survey or effect of advertising campaign, I may agree with the points of the arguer at last.
组长的A已经写得非常成熟了,语言没什么可以改的地方,逻辑也非常严密,几个主要错误也都找到了!应该是一偏很不错的作文。
argument147 勇往直前小组
In this argument, the arguer draw a conclusion that the sales of Whirlwind video games will increase in the future. To support his opinion the arguer provides some evidences from several aspects. However, after examing these factors given by the arguer, I find there exist some logical flaws.
Above all, the survey about what features video-game players like most is not persuasive at all. The arguer does not provide any detailed information about this survey. It is possible that only few, maybe one hundred, players take part in the survey. If it is true, the result of the survey do not necessarily reflect the ideas of all of video-game players. Given that the number of video-game players who take part in the survey is broad enough, it is also impossible that the kind of video game which players like most is not provided in the survey papers. Perhaps the majority of players like flash games most, but the "flash game" is not one of options at all. Players choose game provided lifelike graphic instead of flash game. If the instances provided above really exist, the results of the survey become unwarranted at all.(个人觉得怀疑事实是不太可取的:))
Then, even if video-game players like such games provided lifelike graphics most, it is also possible that such games producted by Whirlwind could not be saled better in the future because of players do not have computers good enough to play such games. The arguer has said that lifelike games need the most up-to-date computers. However, players of computer games always are young people from 10 to 25 years old. Being students or junior workers, they may not have enough money to buy the most up-to-date computers. Without computers which can run lifelike games, some players would not buy Whirlwind's productions. The declining sale trend of Whirlwind video games maybe not about to be reversed at all.(这里似乎你承认了10-25之间的人们将会买这个游戏,而我觉得这是一个批驳点)
At last, the advertising effects maybe not good enough as the arguer assumes. The arguer does not provide any information about the extensive advertising campaign. Perhaps the advertising plans are not attracted enough to let more and more players buy Whirlwind's lifelike games. For example, perhaps the advertisements do not have sound music or beautiful scenes. Or perhaps the advertisements do not introduce the games of Whirlwind well enough to attract potential buyers. Without evidences proving that Whirlwind has chances to win the extensive advertising campaign, the sales of Whirlwind games would not reverse in the future.(这个点很好 我忘记批了 hehe )
In summary, the arguer's conclusion is not persuasive enough to convince me believe that the sales of Whirlwind video games will reverse to increase. With more evidences about detailed information of the survey or effect of advertising campaign, I may agree with the points of the arguer at last.
好像还有一个很快的上升是可以批驳的貌似
恩 第一词给组长改作业 大家以后多多帮助 一起努力作者: norns 时间: 2007-7-27 02:48:46