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my two cents
非常同意楼主的思路,复习方法也跟我一样,我也是先看文章,最后十天再开始写。
楼主对北美和官方的感觉和思路也深得我心啊,让我对自己的判断多了几分信心。
楼主的这篇文章,个人以为应该可以拿六分的了,练练实战的时候发挥一下应该也是六分水平吧。
我是学电子的,英语也丢下些年,不知道还剩多少,不揣冒昧给楼主的文章提点建议。
In this editorial, the author cites a survey to demonstrate that that (看见两个THAT总觉得不顺,能省去一个吗) the sales of Whirlwind video-game are likely to increase dramatically in the next few months, because of the advertising campaign of its new games. However, I find several flaws in the line of reasoning and evidence given in the editorial.
The major problem with this argument is that the author falsely concludes that in the next few months, the market of video-game featuring lifelike graphics will flourish, according to a suspicious survey. (ACCORDING后面部分能否放在THE MARKET 前)Firstly, in evaluating the reliability of the survey, one must consider whether the survey’s sample(the sample of the survey) is sufficient in size and representativeness(representative to)the overall population of video-game players. If the survey was limited to a few customers of a certain video-game dealer, or to some students of a local high school, or to several visitors of a survey based on Internet, the results might just be attributable to those particular individuals.(觉得这句不完美,但不知道怎么改) One must also consider how the survey was conducted, usually people tend to respond to some specific survey, which they are interested in, with the expected answer. Hence, it is necessary to perfect the survey, before making any conclusion from it. Secondly, even the survey is statistical reliable, it can only illuminate that players prefer to purchase a video game featuring lifelike graphics rather than any other games, such as games featuring beautiful background music, or good scenarios. According to one’s own fancy, one may be absorbed in network game featuring lifelike graphics, and her or his friends may be fond of the Role Play Game featuring lifelike graphics in personal computer. Thus the survey cannot prove that video games that provide lifelike graphics will be the top(most popular) one.
The argument’s another problem is that the author indicates that its(指代不清,the company’s) advertising campaign directed at people 10 to 25 years old will contribute to increasing sales. Actually, not only cannot the survey reflect this age-group’s inclination, but also (缺主语不能吧,不然前面要改,it) cannot preference represent the sales. It is possibly true(从意思来说我觉得very possible) that they have the highest passion to play games, but they cannot do so. Because they have to spend most of the time on academic courses and homework, they also lack of money since they cannot work full-time as students. Therefore, such an advertising campaign cannot convince me of its validity.
Before I come to my conclusion, there are some other factors, which might affect the sales, worth considering, such as the rivalry between companies, and the hardware condition required by the this(这里是笔误吧 this) kind of games. Take the latter for example. (这句短了,能否接近下一句) Considering the fact mentioned in the editorial that this kind of games require the most up-to-date computers, it is impossible for most people to own such a computer, since we all know that most up-to-date merchandises are acquirable to minority rich only. Thus, without considering that how much the limited requirement to (我觉得用FOR) hardware will impact the sales of video games, it is difficultly to assess the strength of the editorial.
In conclusion, the editorial has poor reasoning and evidence. To bolster it the author must provide full and accurate survey of video-game players, and so do the reports both of the market-analysis and the advertise-plan.(结尾单薄了点可以套几句模板) |
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