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这篇argument写了2个多小时,并且还改了2个多小时才写成这样,不要顾忌,拍吧
In this argument, the arguer advocates that the sales of Whirlwind Video games are likely to increase dramatically in the next few months. This recommendation is based on the survey that what features is the most important in a video game, and the fact that Whirlwind have adopted strategy according to result of survey. Close scrutiny of this evidence that it lends little credible support for the author's asssertion.
Considering auther do not provid more information about group surveied, for example, age, sample mumber, career, gender, and so on, it is seems unavailable to result of survey. We known that not all is favor or understand to video game, for example young is more interest than adult, and that different status prople have different viewponit, for such as boy pay more attention to zest than girl, by contrast, girls hope that video game have more delighted story. If no more retails, survey is too ambiguous to guide strategy of whirlwind. So, Even if whirlwind adjust strategy to exploit market depend on result of survey, it is not affirmly that sales increase dranatically, even it is possible to produce negative effective.
It is unreasonable that Whirlwind advertize directly at people 10 to 25 years old. There is not avalible evident, include survey, provid that they is majority of consummer to video games, even it is resonable, it maybe also is a flawed bussiness action, considering that result of survey, which the most important feature is lifelike graphics that require the most up-to-date computers, because people 10 to 25 years do not afforded to purchase a expensive up-to-date computer. they maybe love games introdued by whirlwind in advertise, but they can do nothing to increase dramatically sales.
additionally, the arguer commits a fallacy of hasty generalizaitoin. Auther do not consider that price to efficiency, and do not provid enough date to support that what Whirlwind do is well in price to efficiency. Every action or strategy of business should consider price to efficience, for example, even the sales of Whirlwind increase, but if such output cannot compensate mass input of developing game with lifelike graphics and advertizing and invetigation into advertise, then this increase is nonsense, and cannot call "dramatically".
In summary, the conclusion reached in this arguments is inavalid and misleading. To make the argument more persuasive, the arguer would have to prove that suffice evidence and data to explain above quetion. Moreover, I would suspend my judgment about the credibility of the recommendation untill the arguer can provid concrete evidence and data that the sales of Whirlwind video games are likely to increase dramatically in the next few months. |
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