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本帖最后由 黑竹 于 2010-2-2 00:19 编辑
看了july修改的之后,我自己又修改了的argument,第一次写够了400字
In this argument, the speaker concludes that the sales of Whirlwind video games will stop declining and will probably increase dramatically in the next few months. To support this argument, the speaker cites a survey which indicates that video-game players would like games providing lifelike graphics, and says that an extensive advertising campaign directed at people 10 to 25 years old has been made. Well, I don't think there are sufficient evidences to support the conclusion the speaker asserts.
First, the author provides no assurances that the survey on which the argument depends is statistically reliable. Unless the survey's respondents can represent the whole video-game players, the author cannot rely on it to attain the result that video-players would prefer the games Whirlwind produced. In fact, statistics is usually used for research on random or stochastic phenomena. And in a random world, no absolute result could ever be ensured, and the right faith we should hold is that we should remain suspicious to the statistical results. As a result, in this argument, to some extent, we should remain suspicious to the survey results that most video-game players would like the lifelike-graphic games Whirlwind created.
Secondly, although advertisement has been made to attract players' attentions, no one can ensure the advertisement will be a successful one. Advertising is a sort of strategy to attract people’s attentions in the world of business. Hoverer, not all advertisements have a positive effect on increasing sales. Some poor advertisements may even sometimes lead to decrease in sales. As a result, although Whirlwind has advertised for its products, there is a probability of failure in the advertisement.
Thirdly, even if the survey can be trusted and the advertisement is a successful one, whether the sales of the company will increase is still uncertain, because there are a lot of uncertain factors affecting a company's sales, such as the price of the product, distributions strategies and management. A wrongly high price of product, lack of distribution channels and poor management, anyone of these can cause decrease in sales. And even if Whirlwind don't have these management weakness, the speaker is still not properly to say that the company's sale will increase dramatically in the coming few months, because no one can foresee the future accurately. Any way, futures are full of uncertainties.
In sum, the argument is unconvincing as it stands. To strengthen it, the author must ensure that the sample of the survey should adequately represent the overall population, and make sure the advertisement will succeed in increasing the sales of the games. And above all, the company mustn't have any serious management weakness. |
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