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The author of the editorial asserts that the sales of Whirlwind video games would be likely to increase dramatically in the next few months because of the introducing of some newly developed graphic games. To support this argument, he cites the result gathered from a recent nationwide survey, and attributes the main factor influencing the sales to lifelike graphics.(回复:我用的是attribute to)你的论点在哪里?
First of all, the survey is statistically unreliable. Are the survey’s respondents representative enough? What about the randomness of the survey? The arguer also does not provide any credible evidence concerning the survey, such as the manner of sampling, the total amount of interviewed person, and the credibility of the responses gathered from the public.个人认为,argument应该按照逻辑漏洞的主次顺序来进行攻击,这一段的这个问题属于比较小的问题,不太适合拿到一开始来first of all,可以在后面一笔带过,也是为了主体部分节省时间
Even the survey is warranted to some extent, we cannot hastily apply the conclusion, which was drawn from the survey, to the targeted people 10 to 25 years old. The latter group is just a part of the former, which may not share the entirely same characteristics with the nationwide game players. Interests, focus, and the prices they are willing to accept in large part differ.
Besides, no evidence is provided that the declination in sales is due to lacking games with lifelike graphics. The arguer fails to take into account other factors, which may also act as the determinants. Except the lifelike graphics, the features also include music background, story-line, character design, and so on. Even the lifelike graphics is the most important feature, we cannot preclude the possibility that other factors mentioned above are important too, though they may not be equally valued by the players 10 to 25 years old.
Additionally, the arguer commits a fallacy of neglecting other major factors determining the sales in the market, such as competitors, either the potential competitors or the powerful adversaries, prices of similar products available in the market. Other companies competing with Whirlwind may also have introduced the similar products, yet with more extensive advertising campaign and lower price, in order to gain a larger share of marking than Whirlwind. Also, the target persons whose ages range from 10 to 25 years old, are exactly the individuals who are most concerned about prices of products, since they may not be entirely economically independent. Prices may sometimes dominate the ultimate choices of the individuals. Also, no evidence is provided that young people will buy the games in the next few months. Perhaps they can not afford the high price and have to wait for the discount. Or perhaps they have the difficulties with updating of their computers. Without considering such equally fundamental factors, we cannot draw the conclusion that through introducing some graphic games would dramatically boom the selling. 这段的东西比较多比较散,最好能精炼一下,节省时间
In sum, without providing particular materials regarding the people 10 to 25 years old, the consuming group interested in the products of Whirlwind rather than those of other companies, and concrete analysis of the reasons why the selling declines in the past few years, the conclusion can only be unfounded. Furthermore, the arguer should also provide a report concerning the marketing, including the relevant competitors and the game players.
整篇文章的感觉是比较好的,但是不足在于攻击点比较细碎
argument的主旨在于,用与原文一样的条件,得出与原文相悖的结论,而且要在一开始,完全的驳倒对方
这就要求找出最主要的逻辑错误,也是argumenr考试的目的
比方说那个survey,其实最主要的问题就是,玩家喜欢lifelike graphic,不等于只要有lifelike graphics就能好卖
只要找出了这个问题,第一个逻辑大错误就算解决了
仔细的去抠survey是否作的精确,实际上并没有太大的意义,而且还浪费攻击主要漏洞的时间。试想如果主要问题攻击的不痛不痒的,只说survey做得好不好云云,是表现不出逻辑能力的吧
另外时间问题一定要注意,这篇文章的字数,除非打字超级牛的人,否则像我这样是写不完的:) |
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