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[a习作temp] Argument174 清凉夏日 三组 [复制链接]

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发表于 2006-7-19 11:51:34 |只看该作者 |倒序浏览
===by linfan68===
Argument 147
        调查的程序有问题,样本的数量是否够?
        即使调查反映了player的要求,那么迎合要求的游戏一定会热销吗?对于up-to-date computer 的要求限制了消费群
        游戏的流行不仅仅取决于一个因素即使他是最重要的,可能故事情节,价格,操作难度也会影响。
        即使会有很多的player可以购买games that provide Lifelike graphics display。不能证明宣传是有效的,虽然大多数游戏玩家都是10-25岁的,但是不排除这次引进的游戏不适合这个年龄的玩家。
        总之,W公司前两年的业绩下滑可能是很多原因造成的,不能认为简单的引进了新的游戏和加强宣传就可以让公司销售增加。


In this argument, the conclusion is that the sales of Whirlwind video games will increase dramatically in the next few months after introducing several video games which provide lifelike graphics. To support this prediction, the arguer refers a recent survey showing that the video games with lifelike graphics are welcomed by the video-game players, and the extensive advertising comparing directed to the age-group most likely to play video games. But I'm afraid this conclusion could bare a close examination.
    To begin with, it is doubtful that the survey referred in the argument could reflects the need of all video-game plays, since the size of sample and the procedure of the survey is unknown, which will affect the credibility of the survey.
    Secondly, the popularity of a new video-game is not determined by only one fact even it is the most important one. As a popular game, it must have a JINGCAI story, convenient operation, affordable price and, what is more, the reasonable requirement of computer hardware. As the arguer refers in the argument, the lifelike graphics video games requiring the most up-to-date computers holden by a minor group of people, which means that only this group of people will favor this kind of games, since other players' computer can't run the game smoothly. And all of this will make the sale of new video game more difficult.
    Even if we accept the arguer's assumption that the new video-game will be popular, no evidence is provided to show that the players will automatically become the customer of Whirlwind video games. To support the assumption, the arguer show that there is an extensive advertising campaign directed at the age-group most likely to play video games, while this may work in most cases, it is equally possible that this group of people are not suitable for the new-introduced games, which will make the adverting meaningless.
    Finally, the argument simply equates the success of sale with meeting the need of customers. There are plenty of reasons that caused the sales declined over the past 2 years. The arguer unwarranted assumes that the display of game is the only reason that results in the quantity of sales. Actually, the failure of sales may due to many reasons, such as the price, the plot of the story, the way of sell, the service, est. only when all of these factors is taken into account and to be solved, the sales could straighten up.
    In sum, the prediction made in this argument is misleading. To make the conclusion more convincing, the arguer would have to prove that there will be a lot of people will buy the new game. Moreover, I would suspend my judgment about the credibility of the prediction until the arguer can provide concrete evidence that the player who buy the new kind of video-game will be the customers of Whirlwind.
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沙发
发表于 2006-7-21 10:40:16 |只看该作者
In this argument, the conclusion is that the sales of Whirlwind video games will increase dramatically in the next few months after introducing several video games which provide lifelike graphics. To support this prediction, the arguer refers a recent survey showing that the video games with lifelike graphics are welcomed by the video-game players, and the extensive advertising comparing directed to the age-group most likely to play video games. But I'm afraid this conclusion could bare a close examination.
    To begin with, it is doubtful that the survey referred in the argument could reflects the need of all video-game plays, since the size of sample and the procedure of the survey is unknown, which will affect the credibility of the survey.
    Secondly, the popularity of a new video-game is not determined by only one fact even it is the most important one. As a popular game, it must have a JINGCAI brilliant,呵呵 story, convenient operation, affordable price and, what is more, the reasonable requirement of computer hardware. As the arguer refers in the argument, the lifelike graphics video games requiring the most up-to-date computers holden by a minor group of people, which means that only this group of people will favor this kind of games, since other players' computers can't 应改为cannot ,aw写作中不要出现非正式的缩写 run the game smoothly. And all of this will make the sale of new video game more difficult.
    Even if we accept the arguer's assumption that the new video-game will be popular, no evidence is provided to show that the players will automatically become the customers of Whirlwind video games. To support the assumption, the arguer show that there is an extensive advertising campaign directed at the age-group most likely to play video games, while this may work in most cases, it is equally possible that this group of people are not suitable for the new-introduced games, which will make the adverting meaningless.
    Finally, the argument simply equates the success of sale with meeting the need of customers. There are plenty of reasons that caused the sales declined over the past 2 years. The arguer unwarranted assumes that the display of game is the only reason that results in the quantity of sales. Actually, the failure of sales may due to many reasons, such as the price, the plot of the story, the way of sell, the service, est.是etc.吧 only when all of these factors is taken into account and to be solved, the sales could straighten up.
    In sum, the prediction made in this argument is misleading. To make the conclusion more convincing, the arguer would have to prove that there will be a lot of people will buy the new game. Moreover, I would suspend my judgment about the credibility of the prediction until the arguer can provide concrete evidence that the player who buy the new kind of video-game will be the customers of Whirlwind.

总结:1语言非常流畅丰富,简直羡慕死我了。(我现在最大的问题就是语言空洞乏味)
2条理清晰
3开头结尾简洁有力。没有采用大众化的模板,感觉上很新颖。
4适当时需要注意一下单复数形式的问题

总之,我觉得这是一篇写得很好的阿狗
寂寞星球,人人寂寞

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板凳
发表于 2006-7-22 09:16:50 |只看该作者
汗……
居然忘了把JINCAI改了……当时就记得有个东西……结果找了好几圈也没找到……
见笑了:-P

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RE: Argument174 清凉夏日 三组 [修改]

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