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Topic:
The following appeared in an editorial in a business magazine.
“Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduce several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months.”
Analyze:(2006/12/30作)
At a first glanceAt first glance, the conclusion that new games with lifelike graphics, which be considered as the most important feature in a video game according to a survey, along with an extensive advertising campaign, will reverse the declining trend of sales of Whirlwind video games, seems logical. The arguer, however, fails to analyze the real reasons of the declining sales of Whirlwind video games. 我觉得两个declining之间间隔比较近,后一个可以换成decreasing或同义词
First, the argument is based on an assumption that product is the most important factor effecting sales, however, which might not always be the case. There are several elements which might lead to down sales, for example, a ban not allowing guys under 18 to play video games which will make most part of the consumers lost, a new kind of pastime which result in a shrink of video-game market, several companies involved in the market leading to a declining market share of each and a competitive competitor attracting many consumers.
Second, though an attracting product unavailable might be the real reason of the declining sales of Whirlwind video games, the arguer does not provide firm evident that a game with lifelike graphics will be a hot in the market. It is also possible that games providing lifelike graphics are favorite to players but not affordable. Because they require the most up-to-date computers, which also means high price, and, as mentioned in the argument, the age-group most likely to play video games is 10 to 25, most of which do not have much money to afford such computers. Therefore, it is quite possible that games with lower price and cost will sale well in the market.
In conclusion, the real reasons of the declining sales of Whirlwind video games should be found before any decision made. Only actions taken based on the real reasons will be effective.
总评:我的感觉是写的过于综合,结尾比较仓促
Argument 147(n久前写的)
The notion that the sales trend of Whirlwind video games is about to reverse itself, since Whirlwind has introduced several games, which would be widely accepted by video games players, along with an extensive advertising campaign, seems logical at the first glance. However, the author failed to analyze the real reasons of the sales declining during the past two years.第一段我觉得这篇写得要好一点
First, the argument is based on the assumption that the main reason of the sales decline is their failure to provide suitable production. Unfortunately, the author provides no evidence to prove that this is the case this is the case 就不要了吧,感觉怪怪的. Nothing is mentioned in the argument in terms of the products sold during the past two years, let alone the differences with the new video games. 对比之下,新写的就有进步了,原来这段感觉什么都没说,空旷的
Second, even if the video games are really different from the older one, the claim, based on a recent survey, that it is the preference of game players is not so convicting for several reasons. First, video games with lifelike graphics, which is the most important features in a video game according to the survey, may be a plus point of the sales of Whirlwind video games. However if the video games are with ugly characters and uninteresting story, which might be the second and third important features in a video game, it might be not so easy to attract more consumers. Also, as mentioned in the argument, the games with lifelike graphics require the most up-to-date computers which cost much money. However, it is people ten to twenty-five, usual with little pocket money, who are most likely to play the video games. Therefore it is quite possibly that they like the games but cannot afford the computers. In addition, while the aim of the extensive advertising campaign is the age- group of ten to twenty-five, the responsors are the entire game players. Obviously, the small difference is likely to lead to different result. 可以用notwithstanding和nevertheless转折,不要老守着however
Finally, the author also fails to consider other possible factors that may also lead to the decline of the video games sales. It is entirely possible that the number of the video-game consumers is less than before, due to a special policy of government that individuals under the age of eighteen are not allowed to play video games or the entire economic environment is not so good like before, which makes people spend less money on leisure consummation. Even it is not true, it is also possible that some competitive companies, who provide the same or even more interesting games, entered this area and share most of the market in the two years.
In conclusion, the survey, according to which the lifelike graphics video games are the preference of most players, really provides important information 这句话没有什么必要啊,你从头到尾都没有怎么提到这个survey. However, it is necessary, even desirable to analyze the real reasons of the decline of the sales, and more work should be done before any action made.
总评:嗯,确实后面写的有进步,但是有时候不妨装点傻,再写点像原来第三段的这种更形象的文字,分数应该会更高. |
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