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[a习作temp] Argument147 【Persistence小组】第2次作业 [复制链接]

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发表于 2007-2-2 20:44:13 |显示全部楼层
结论:  在接下来的几个月里W公司的游戏销售量将急剧增加。
前提:   它的新产品受欢迎
论据:  1 游戏玩家喜欢具有真实感画面的游戏
2 公司花了大力气针对10-25的人群进行宣传
A 游戏受欢迎不代表好卖,本身卖价也可能很高,玩家买不起;新游戏对设备要求高,玩家的设备跟不上
B 对于一个游戏,玩家最看重的游戏特性是画面生动,不代表玩家只看这一个特性,还有游戏的类型,主题,趣味性等等。
C 广告的有效性,没有证据表明,10到25岁的人对新游戏感兴趣。他们可能喜欢玩游戏,但不喜欢这种新游戏。

In this statement, the arguer concludes that the sales of Whirlwind video games are likely to increase dramatically in the next few months, for the reasons that the new game of this company provides lifelike graphics which is the most important feature in a video game according to a survey over video-game players and an extensive advertising campaign directed at people 10 to 25, a age group that is regarded as the most likely to play video games has been conducted. This conclusion is well presented, but not well thought out, as there are many points that the arguer fails to notice.

At the first place, I should say that it is too hasty for the arguer to draw the conclusion that the sales of Whirlwind video games are likely to increase just because the new product is welcomed in the video-game players. If we hope to increase the sales of a certain kind of product, then many factors should be taken into account other than its popularity. In this case, can most players afford the new product? Whether the players' computer systems on which the game can be played based, can match with the new game? If not, players need to spend an extra amount of money that can be considerable to them in order to play that game, which may decreases the attraction of it.

At the second place, the survey demonstrates that the most important feature of a video game is the lifelike graphics, which does not tell us that when deciding to choose which video game to play, the player merely place their emphasis on the lifelike graphics. As to me, I usually think about the style of the game and whether the plots in it are interesting.

Last but not the least, the effectiveness of the advertising campaign is suspicious. The company conducts this advertising campaign directed at people 10 to 25, because they think this age group most likely will become their consumers. But there is no evidence indicating the company's assumption. As no explicit information about the video game that has been developed newly is presented in the argument above, it is logical for us we to wander that the style of the game may not appropriate for that age group. So the company's effort to increase its sales may just been made in vain.

Considering what I have analyzed above, if the company really stands to achieve success in opening the market for its new products, there are still many aspects that should be thought over carefully before they make an important decision.
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[ 本帖最后由 Andy85 于 2007-2-2 20:46 编辑 ]
我要去美国!

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发表于 2007-2-4 00:42:31 |显示全部楼层
Argument147 【Persistence小组】第2次作业

结论:  在接下来的几个月里W公司的游戏销售量将急剧增加。
前提:   它的新产品受欢迎
论据:  1 游戏玩家喜欢具有真实感画面的游戏
2 公司花了大力气针对10-25的人群进行宣传
A 游戏受欢迎不代表好卖,本身卖价也可能很高,玩家买不起;新游戏对设备要求高,玩家的设备跟不上
B 对于一个游戏,玩家最看重的游戏特性是画面生动,不代表玩家只看这一个特性,还有游戏的类型,主题,趣味性等等。
C 广告的有效性,没有证据表明,10到25岁的人对新游戏感兴趣。他们可能喜欢玩游戏,但不喜欢这种新游戏。

In this statement, the arguer concludes that the sales of Whirlwind video games are likely to increase dramatically in the next few months, for the reasons that the new game of this company provides lifelike graphics which is are the most important features in a video game according to a survey over video-game players and an extensive advertising campaign directed at people 10 to 25, a age group that is regarded as the most likely to play video games has been conducted. This conclusion is well presented, but not well thought out, as there are many points that the arguer fails to notice.

At the first place, I should say that it is too hasty for the arguer to draw the conclusion that the sales of Whirlwind video games are likely to increase just because the new product is welcomed in the video-game players. If we hope to increase the sales of a certain kind of product, then many factors should be taken into account other than its popularity. In this case, can most players afford the new product? Whether the players' computer systems on which the game can be played based, can match with the new game? If not, players need to spend an extra amount of money that can be considerable to them in order to play that game(有点别扭), which may decreases the attraction of it (its attraction).

At the second place, the survey demonstrates that the most important feature of a video game is the lifelike graphics, which does not tell us that when deciding to choose which video game to play, the player merely place their emphasis on the lifelike graphics. As to me, I usually think about the style of the game and whether the plots in it are interesting. 这好象不是主要的逻辑错误吧,虽然ms在攻击survey

Last but not the least, the effectiveness of the advertising campaign is suspicious. The company conducts this advertising campaign directed at people 10 to 25, because they think this age group most likely will become their consumers. But there is no evidence indicating the company's assumption. As no explicit information about the video game that has been developed newly is presented in the argument above, it is logical for us we to wander that the style of the game may not appropriate for that age group. So the company's effort to increase its sales may just been made in vain.

Considering what I have analyzed above, if the company really stands to achieve success in opening the market for its new products, there are still many aspects that should be thought over carefully before they make an important decision.

总体上不错,条理清晰,语病较少.
批改者水平有限,仅供参考.

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RE: Argument147 【Persistence小组】第2次作业 [修改]

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