寄托天下
查看: 1234|回复: 3
打印 上一主题 下一主题

[i习作temp] ARgument 147 盼指点! [复制链接]

Rank: 2

声望
0
寄托币
187
注册时间
2005-6-12
精华
1
帖子
4
跳转到指定楼层
楼主
发表于 2006-4-6 09:18:09 |只看该作者 |倒序浏览
In this argument, the arguer claims that Whirlwind has just introduced several lifelike graphics video games to the ten to twenty five years old (the age-group most likely to play video games), then the sales of Whirlwind video games are likely to increase dramatically in the next few months. To justify his conclusion, the arguer cites a survey and indicates that the lifelike graphics is most important to the video game players. Careful analysis reveals, however, that this argument is unconvincing.

To begin with, the arguer provides no evidence that the survey is statistically reliable. Are the survey's respondents representative enough to reflect the general attitude of the video game players? Lacking this evidence, it is entirely possible that the people who prefer the lifelike graphics are more willing to respond the survey. Perhaps most of the game players cannot afford the up-to-date computers, and then they don not regard the lifelike graphics as the most important factor at all. Therefore, the arguer cannot rely on the survey to conclude that the lifelike graphics video game can be widely accepted.

In addition, the arguer unfairly assumes that the ten to twenty five years old people could really purchase the lifelike graphics video game. We find no evidence show that the respondents of the survey mentioned in the argument are ten to twenty five years old. Even if such age people would like the lifelike graphics video game, it is entirely possible that they do not have the economic ability to purchase the game; it is also possible that they cannot draw out time from their study duty to play any game; and it is equally possible that they are prohibited from playing game by their parents at all. Without ruling out all these possible scenarios, the arguer cannot reasonably conclude that these young players would be the major consumers of such video game, let alone the dramatic increase of the sales

Before I come into my conclusion, some other flaws must be pointed out which can weaken the argument. First, other factors that can affect the quality of the video game are overlooked by the arguer such as: the story line, the back music, the character design, and so forth. Without the good effect in all these aspects, only with the lifelike graphics, Whirlwind might be not able to overwhelm its competitors. Second, it is entirely possible that the market of such video game might have been dominated by some large game companies, and Whirlwind will hardly sell out its products.

To sum up, from what discussed above, the evidence cited in the argument, does not lend strong support to the arguer's conclusion. It is necessary to the arguer to rule out all above mentioned possibilities before we could better evaluate the argument.
0 0

使用道具 举报

Rank: 2

声望
0
寄托币
123
注册时间
2006-2-19
精华
0
帖子
0
沙发
发表于 2006-4-6 10:29:43 |只看该作者

回复 #1 centu 的帖子

不错不错,条理清晰,内容充实、每一点下都有挺多的alternative explanations.
很喜欢正文第一段的那个问句,第二段连续的possible也不错,第三段内容可以再深入展开些。

模版的痕迹不算重,仅有开头句,段落内部靠自然逻辑;我比较赞成这样的。

看看我的同主题文章,愿意跟我做拍友吗?
https://bbs.gter.net/viewthre ... &extra=page%3D2

使用道具 举报

Rank: 2

声望
0
寄托币
187
注册时间
2005-6-12
精华
1
帖子
4
板凳
发表于 2006-4-6 13:29:10 |只看该作者

谢谢 hokuto8

很高兴能与你成为朋友。你的文章我已经看过了。
不知你有没有写issue 的好方法?我实在很头痛,眼看要考试了还写不出来。

使用道具 举报

Rank: 2

声望
0
寄托币
123
注册时间
2006-2-19
精华
0
帖子
0
地板
发表于 2006-4-6 14:34:35 |只看该作者

回复 #3 centu 的帖子

issue~~~~不要提这个词,我一开始就决定丢issue保argu的,所以现在不仅issue没写过,连题库都没看完。
argu的话,全都看了题并自己总结了逻辑思路,写下的有60篇的思路吧。

而且我觉得,issue要写出来300多字不难,但不是短时间能写好的。重要的是自己的思维能力与知识面,想不到的内容就是写不出的。没办法。
目前还是决定先看各种渠道的好文章,今天倒计时11天,所以今天内一定会写出第一篇的。

你有写过issue最高频的吗?能给我看看吗? 有个提示感觉思路会顺些。虽然,还没写过,但我在改自己的argu时,就是按照 argu的骨架+issue的语言写的,也许能给你些建议。


另外,你是觉得我的修改后的文章更好吗?如果是的话,我就开始照着这个感觉与风格开始大量练习了,然后就可以形成自己的模版了~~~~~

我的qq: 297239671(注明gter)

使用道具 举报

RE: ARgument 147 盼指点! [修改]

问答
Offer
投票
面经
最新
精华
转发
转发该帖子
ARgument 147 盼指点!
https://bbs.gter.net/thread-441189-1-1.html
复制链接
发送
回顶部