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谢谢大家指教:)
Argument147 第7篇 让砖头来得更猛烈些吧!
------摘要------
作者:寄托家园作文版普通用户 共用时间:60分43秒 200 words
从2006年4月18日7时45分到2006年4月18日8时60分
------题目------
The following appeared in an editorial in a business magazine.
'Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months.'
------题纲------
thesis: To support this conclusion, the magazine refers to a recent survey and Whirlwind's activities. Unfortunately, neither the former nor the latter can powerfully back it up.
1. the survey has not established any simple relationships between lifelike graphics and video game sales. As the characteristics of Whirlwind's video games have not been described, whether such games can achieve good sales remains a question.
2. no evidence indicates that people 10 to 25 years old, who have been recommended such video games by Whirlswind, like games with lifelike graphics.
3. no extra information shows that the declination of Whirlwind's video game sales is directly related to the forms of products.
conclusion: it is difficult to say that with its current efforts, Whirlwind can improve its video game sales.
------正文------
The business magazine asserts that the sales of Whirlwind video games are likely to increase dramatically in the next few months. To support this conclusion, the magazine refers to a recent survey and Whirlwind's activities. Unfortunately, neither the former nor the latter can powerfully back it up.
First of all, the survey has not established any simple relationships between lifelike graphics and video game sales. According to the magazine, video-game players have been asked about the most important attribute in a video game, and their answer is lifelike graphics. However, the popularity of video games is influenced by many other factors except appearance, such as price and excitement. If a video game is expensive, for example, the one mentioned in the magazine, which requires the most up-to-date computers, but of poor excitement, no matter how many lifelike graphics it includes, a perfect sale is obviously unreachable. As the characteristics of Whirlwind's video games have not been described, whether such games can achieve good sales remains a question.
Besides, no evidence indicates that people 10 to 25 years old, who have been recommended such video games by Whirlswind, like games with lifelike graphics. The magazine has not mentioned the basic conditions of those players having taken part in the survey. If most of them are not exactly 10 to 25 years old, it cannot be expected that such games will be accepted by people within this age range. At least, such games demand the most advanced computers, which cannot be easily afforded by teenagers. Additionally, whether those in the survey can represent the vast majority of players is unknown. Do they come from different areas? If most of them live in a certain region, it is impossible to predict whether the extensive advertising campaign conducted by Whirlwind is efficient.
Additionally, no extra information shows that the declination of Whirlwind's video game sales is directly related to the forms of products. They may have not had good management and transportation supplies, which are essential to build market. They may have been facing powerful adversaries, who have always been performing better than them. Whirlwind's declination is not able to be revised by change game styles, unless it is exactly the main cause of poor sales.
In conclusion, it is uncertain whether the games provided by Whirlwind can attract customers, especially people 10 to 25 years old, and if the previous poor sales of Whirlwind was due to game styles. Therefore, it is difficult to say that with its current efforts, Whirlwind can improve its video game sales.
[ 本帖最后由 夜一 于 2006-5-18 16:34 编辑 ] |
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