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ARGUMENT147
TOPIC: ARGUMENT147 - The following appeared in an editorial in a business magazine.
"Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months."
In this argument, the author claims that the sales of Whirlwind video games are probably to increase significantly for the recent survey shows that video-game players prefer games that provide lifelike graphics, which are just be introduced by Whirlwind. Although this conclusion seems reasonable at first glance, it does have some fallacy and is built upon some ungrounded assumptions.
First, the author assumes that the people who prefer games with lifelike graphics will buy the games provided by Whirlwind, [这个which修饰前面的that啊?我通常后面直接用代词了,学习啦] which is unreliable because the author has ignored some crucial factors that may influence the people's purchase. As the article stated, the lifelike graphics require most up-to-date computers, which could not be prepared by most families. Therefore even the games are attractive and so many people prefer to get it, without the fundamental implement increased sales wouldn't come true. What's more, the decision of whether to buy the games is usually not only be determined by the features of games, [这个后面可以用从句的吧] the price of it also plays an important role, especially to people 10 to 25 years old, the age-group do not have independent incomes, the price may become the most significant factors they concern. 总体挺好,其实还有其他竞争者的作用可以写
Second, even if the respondents of the survey which prefer lifelike graphics have the up-to-date computers and enough money to buy the game, the purchase also couldn't be guaranteed for no evidence shows that the respondents can represent the people 10 to 25 years old. It is possible that the respondents are consisted by pupils aged below 10, if it is the case, they prefer games that provide lifelike graphics because to them the vivid video can make the game easer to pass. In contrast, to the people older, the complex ploy and stimulate scene may be the most important feature that a good game should have. Therefore, with an extensive advertising campaign directed at people 10 to 25 years old, Whilwind video games might consistently follow the declined tend as before if this age-group don't care the lifelike graphics,.
Third, without the specific evidence that the declined sales of Whirlwind video games is due to the false choice of product, we couldn't convince that the new introduced games will reverse the declining sales. If the decline is attributed to the false of management, without carrying out effective measures, the sales could not increase at all. 这一段挺好,我没有写这个无效假设
A final fallacy of this argument is that the survey does not have statistic significance for no specific information about the respondents and investigation is informed. Whether the survey was just investigated in a store selling lifelike graphics games or covered dispersed sites may exert a crucial effect on the result.
In sum, the argument fails to convince me the sales of Whirlwind video games will increase significantly. More specific information such as the rate that families have up-to-date computers should be provided. To better evaluate the sales after the new game is introduced, more investigate [名词] should be taken about the particular situation of market and the feature of programs that 10-to-25 aged people prefer.
啊呀,你A越写越好啊,四个攻击点,顺序也挺好啦,只是第四段感觉应该放前面斯的,考试时这样写肯定是高分的 |
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