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发表于 2010-8-15 16:34:31
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TOPIC: ISSUE159 - "The human mind will always be superior to machines because machines are only tools of human minds."
WORDS: 732
TIME: 00:45:00
DATE: 2010/8/15 10:02:09
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Outline:
开头:…人们的生活似乎完全被机器所包围 which arises a controversy among people: ….
第二段:在小部分情况下,可以说机器超越了人类。机器弥补了人脑的缺陷,改善了人们的生活,总的来说它提高了效率(计算,记忆容量)
第三段:但是在大部分情况下,人脑还是比机器优越,因为人类生产并利用工具(计算机)
第四段:此外,更重要的一点是机器没有思想,没有感情,没有喜怒哀乐;不会思考、不会创新、也不会判断善恶好坏。它不像人有主动性,它永远是被动的工作。相比之下,人脑比任何的机器都复杂,毕竟人脑是有思想的,而机器没有。
总结:机器虽不可能像科幻小说那样打败人类,它终究只是一种人类的辅助工具。发明它的目的并不是与人竞争,而是给人们更多便利和弥补人类的缺陷
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People wake up in the morning by the alarm, eat meals baked by the even, do business via the Internet and communicate with mobile phones. It seems like our human beings are totally surrounded by machines. Then there is a question raised by an ever increasing number of people wandering that whether machines are superior to human beings. While I agree with the speaker that human minds obviously surpass the machines, I think people could not ignore the function of machines that they enhance the efficiency of life and supply a gap for people.
Undoubtedly, Machine is assigned a significant role in society. It makes up drawbacks of people and meanwhile facilitates our living. In calculation, people can never exceed machines for at least three reasons. The speed of machine when doing calculation is unimaginably high. Secondly, even the wisest people could only accomplish one math problem in one period of time while machines can do several. And the accuracy worked by machines is beyond doubt but that in human is always doubtful. In this sense, machines offset the shortcoming of human and are superior to human. In the process of memorize, the case is likewise. Machines have an enormous capacity for memory and they can record the intact information while people cannot memorize all things and those memories will easily fade away with time flying. So, machines also make up the lack of people’s memory capacity and the integrality. Then turn to mundane lives to see the efficiency machines brought about. The handicraft cannot satisfy a pile of orders and modern spinning skill spring up to accomplish the tasks. The carriage for traveling is time consuming and magnetic forced train or flight resolves the problem and the letters cannot immediately deliver inner feelings and e-mails make it possible. It is machine that spares people more time and makes the society more productive. Thus, when judging from these advantages of machine, we could say that it indeed surpasses the human mind.
However, apart from those merits, human mind will always gain the run upon machines. From the social ethic, we learn that animals stay lower than human because they are used by people and so are the machines. They are the product of human minds and every step they take is under the command of human. Think about the computer we widely use today, if without people, computers are just a lot of foursquare boxes filled with copper or iron that are not worthy at all. But human used their mind to invent the 'computer language' and equipped them with some organs, heart, face, hand and so on, then, teach the machines how to recognize those ‘languages’ and how to complete the orders. Only in that way can computers begin to work. In short, people gave birth as well as missions to the computers and meanwhile act as teachers to give introduction to them. Thus, people are the dominator of machines which are just tools of human minds as the speaker puts.
Moreover, the most distinct features between human mind and machines lie in the subjective activity. Specifically put, people have facial expressions, creative thinking and judgments while machines can only work passively. We appreciate machines that can figure out tangle math problems but regret that they can never paint out a classic or write a novel with their thoughts; We praise them that they can memorize lots of human feelings with words or photos but sorry for that they can never express them with limbs vividly; also machines are conductive to the police in tracing the crime but cannot distinct whether the user in front of them is bad or not. They are beneficial to figure out the reason of a badly injured patient, but can never prevent themselves from radiating to people that may cause some health problems. Under these circumstances, it is clearly seen that human minds are much more complex than machines, people could do things conform to their individual thoughts while machines do otherwise.
In sum, people often see from scientific fictions that one day machines will beat human beings and dominate the whole world. However, that scene will never come. With no thoughts, machines are just assistant tools of human minds and can never surpass or replace people. They are not invented to compete with people but provide conveniences to people and make people less flaw.
TOPIC: ARGUMENT147 - The following appeared in an editorial in a business magazine.
"Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months."
WORDS: 708
TIME: 00:30:00
DATE: 2010/8/15 10:02:09
In attempt to convince us that in the next few months, the former predicament may reverse and the sales of Whirlwind Video games features in vivid graphics will tend to increase remarkably, he arguer cites the result of a survey which shows that such special picture presented games that require modern computers are more popular among players. Also the arguer points out the people aged 10 to 25 are the major group of the players and advertise at them will be conductive. It seems that the evidences are sufficient and reasonable. However, upon close look, this argument lacks credibility in several aspects.
Concerning the result of the survey, although the players tell that they will more focus on the images provided by advanced computers, it by no means indicates that image is the only factor they will concern about when playing. Maybe they are more likely to look on the whole level of a game including vivid images, styles, themes, plots and even the music. Although such game may provide high-skilled images, some people may still reject it because of uninteresting plot, complaining that the plot is dull and boring. Some people may reject it because of the music is so noisy that disturbs their thinking that they cannot concentrate on the game. And some people may reject it because the themes are not suitable for them or not familiar with them. Under either circumstance may the advantages of its lifelike graphics be undermined.
In addition, the arguer fails to provide any information about the survey expect for the result. How did the survey conducted? How many people involve and are they representative? We do not know any. Perhaps the survey only investigates players from one internet bar which dose not update its computers and the players may complain about it. But the number of these people along with their inclined thoughts could not lend any effectual evidence to the conclusion. Then turn to the computer, the survey shows that such games require advanced computer. So it would largely limits the buyers of the game. It is impossible that every player has an up-to-date computer and also it is impossible for each person to replace his computer for a new one for this purpose. If in this case it is more likely that most people will choose not to buy the game and therefore, the sales of the game may face an embarrassment.
Another illogic is about the advertising, the arguer hastily build up a relationship between the advertising and the sales. He contends that the extensive advertising campaign towards people age 10 to 25 may bring about more buyers. Actually the arguer here bases his conclusion on two problematic assumptions: the advertising will attract more people and people will buy once they are attracted. However, no information about the advertising is given in the argument so we do not know about whether it is tempting. And it is common sense that once we are fond of something, it does not indicate that we will buy it. Perhaps we cannot afford it or we will buy in other shops. Moreover, how does the arguer know that people age 10 to 25 are the major players? Even admit that it is a fact, however, are they more willing to buy this game? Or can they afford it? In short, the arguer fails to convince us that advertising will attract more buyers and meanwhile lack the information about the major players.
Finally, the arguer unfairly addresses that the sale of game will get an immense increase. This is the fact that the company had a two-year predicament, so even if there are more buyers than before, the company should first reverse the dilemma. And combine the analysis above, hardly is it possible that the sale will increase dramatically. That is to say, the arguer commits to equate the reverse with the immense turnovers.
In summary, the conclusion the argument reaches is invalid and problematic. To make it logically accepted, more information about the survey should be provided and more investigation about whether the advertising is conductive should be undertake. And even if the sale may increase, the arguer could not hastily jump into the conclusion that this increase is remarkably. |
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