You are right … balancing the weights can be a difficult process and likely one to be experiment and data driven. We touch on this in related work:
- J. Frasier, R. Mercer, and M. Katchabaw. A Methodological Approach to Identifying and Quantifying Video Game Difficulty Factors. Entertainment Computing. Volume 5, Issue 4, December 2014.
For information on our graduate program, I’d suggest you check out our website at www.XXX.com. I’m not sure if I’ll be taking on new students at that point in time, but there are other researchers here who will most certainly be doing so.