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argument147 清凉夏日小组 3组 第二次作业
argument147
提纲
• 调查结果的差异推广,调查对象是所有玩家,而广告对象却是10-25岁的人
• 无根据假设,10-25岁是最喜欢玩游戏的年龄层
• 该公司过去两年中销量下降还可能有其他原因
• 即使上述推论无逻辑错误,也不能保证公司的游戏销量回上升,还要考虑竞争对手等其他因素.
In this editorial, the arguer predicts that the sales of Whirlwind video games are likely to increase significantly in the next few years. To substantiate the prediction, the arguer cites the result of a recent survey that video game players prefer games that provide lifelike graphics, which require the most up-to-date computers. Moreover, the arguer points out that Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old. A careful examination of this argument would reveal(是不是用reveals比较好?) how groundless it is.
First of all, the arguer made a hasty generalization. As the results of this survey show, generally, players favor games with lifelike graphics which need the most up-to-date computers. However, this does not indicate players 10-25 years old will also prefer such kinds of games. It is highly possible that these young people more like games which can provide them with magic graphics and funny stories. Also, the arguer made an unwarranted assumption that people 10-25 years old are the age-group most likely to play video games. It is equally possible that middle-aged people who suffer from great pressure in their work are also fond of playing video games to escape from the troubling life. Therefore, no evidence can guarantee that people 10-25 years old will buy the games Whirlwind company sells. (说明10~25岁的人不一定是消费群体)
In addition, the arguer fails to take into account other factors that might also lead to the decline in their sales of video games. For example, the company's marketing strategies might be inappropriate. Or the quality of its products became so poor in the last two years that no player was willing to buy them. Since we do not have any evidence suggesting that it is the features(graphics?) of video game that really affecting the sales of Whirlwind video games, we can not simply predict that this sales trend is about to be reversed only because the company has introdced games favored by players.(这句结尾ms有毛病,既然是玩家喜欢的游戏,那就应该卖的好啊~总体说这段感觉像狡辩,而且有点自相矛盾。如果说Whirlland以前产品质量不好,所以卖得不好,那现在他们引入了好的,就应该卖得好了啊。说到这儿你应该看出这篇文章最大的毛病了吧?那就是lifelike graphics并不能保证游戏的质量,游戏好不好玩,会不会畅销还取决于很多因素。比如故事主线是否吸引人,任务设计是否合理等等。而你并没有抓住这个最大的攻击点。)
Finally, even if the arguer's above assumptions are acceptable, without complete information about, for example, the competitors of Whirlwind company, we can hardly make the conclusion that the sales of Whirlwind video games are likely to increase dramatically. As we all know, the competitors's condition will, to a large extent, affect the economical profits of Whirlwind. If its competitors have already been marketing such type of video games which have a higher quality, Whirlwind might suffer from a decline instead of an increase in the sales. Besides, there are also other factors affecting the sales, such as whether the players can afford the games or whether they have access to such demanding computers.(其实这几个观点分别拿出来都可以写成很有力的攻击段落的,可惜被你这么一句话就带过了~)
To sum up, the prediction in this argument lacks credibility because the evidence cited in the analysis dose not lend strong support to the arguer's conclusion. To make it logically acceptable, the arguer would have to provide more information concerning other reasons leading to the decline of the sales and the situation of Whirlwind's competitors.
语言方面是没什么问题,满不错的。但是下次发文的时候,最好能将里面typo等小错改掉,我想我们的任务不会是帮你改typo。
但是文章结构上很没组织,像是抓着哪个批哪个,散乱。其实阿狗最好从最大的问题开始,然后一个一个让步。建议多看多谢提纲,好好研读linfan贴的阿狗就应该这样写的帖子,牛人大帖,真的很启发的。还有就是平时多练,写提纲时就要有组织结构的意识。 |
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