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根据sandy同学地建议,文章修改如下:
ps.
蓝色是保留的sandy同学的批改。
红色是我自己新增的或修改的。
绿色的是再次有疑问并希望得到解答的。
In the argument the author suggests that the sales of Whirlwind video games will possibly increase in the following months with the help of extensive advertising campaign on its new computer game among people of 10 to 25. Although the argument is well-presented, it still suffers from several fallacies.
To begin with, the author subjectively assumes that people particularly like games which have lifelike graphics rather than any other types.(ts写成这样会有攻击前提的嫌疑), However, the allegation is weakly supported.(这个结论是作者从一个survey中总结的,因此应该结合一下survey批驳)(划线部分我想了好半天也没想好该如何写。首先不可以攻击前提,即survey;其次又要由这个survey得出的结论不可考,脑袋想炸了也没搞清楚……感觉自己真笨,麻烦sandy同学指导下:).Commonly, the visual impact is only one of the aspects according to one’s consideration. No single proof, nevertheless, indicates that computer fans are inclined to neglect other factors, such as the concept of the game, the interest of the game, as well as the rivalrousness of the game, and so on. Furthermore, the lifelike graphics which Whirlwind considers as its characteristic might, contrary to its wish, be a disadvantage. As the author provides, this technique requires most up-to-date computers which might not be afforded by most of the fans. (不能afford难道就不like了吗)增加:As a result, in despite of fans’ fondness of Whirlwind’s games, they are not able to buy them. The view that people would purchase games of lifelike graphics is unwarranted unless the author rules out the adverse factors mentioned above.
In addition, even if people care more about the vision of the games, little evidence testifies that the extensive advertising campaign among people 10 to 25 would be effective. Normally speaking, teenagers possess little purchasing power, although they are the age-group most likely to play video games. It is hard to imagine how they could buy the expensive games with their so little pocket money.(这句话有点罗嗦)划线改为:Paying too much money is obviously beyond their capability In addition, youth's preference varies as time goes by.(这个层次有点晦涩)请sandy同学具体说下为何有晦涩之嫌,或者有什么更好的反驳角度? It is entirely possible youth move their interest to the games with other characteristics,增加:such as appealing scenarios, smooth action, vivid sound effect and so forth(other不是万能的,细节才是王道)the moment lifelike graphics games come into the market. Consequently, it is doubted whether campaign is useful and can attract lots of consumers to buy the games.
Last but not least, even if the campaign on new-developed games is successful, how could the author assure that consumers would prefer Whirlwind's commodity to others'?(这段ts写得不好,作者的结论是sales Increase in the next few months,因此我们攻击的应该是sales 不会increase in the next few months.竞争只是影响sales的一个小部分,可以只作为一个层次,还有很多东西会影响sales 的increase,尤其是“dramatically in the few months”)The author gives no evidence to convince there are sufficient reasons for people to choose Whirlwind's games. We have the suspects as following.(这句话还是很罗嗦,重复ts而已) Is its price lower? Is its game of higher technology? Or does its provide better service? (问题不是提给别人的,是要自己回答的)The author , however fails to prove any aspect of these. So people possibly might buy other company's games if the author cannot convince that Whirlwind performs better.
body第三段整段重写,看看这回好些了么?
Last but not least, even if the campaign on new-developed games is successful, the author fails to presents sufficient evidence to convince that the sales of Whirlwind video games will increase in the next few months. One the one hand, common sense tells us that the sale of one commodity is determined by many aspects, such as the quality of the goods, the advertisement they broadcast, the service they provide etc. Barely could one single campaign settle problems in all dimensions. On the other hand, the competitor is always an important factor that can never be ignored. No evidence indicates that Whirlwind's games are better than those developed by other companies, so that the consumers have no particular reasons to choose Whirlwind rather than others. Furthermore, the power of the market is significant as well. Only when people are inclined to have fun by playing computer games could Whirlwind have the chance to sell its product and make profits. Without considering all the factors mentioned above, the conclusion is obviously unconvincing.
To sum up, the conclusion that the sales of Whirlwind video games would increase in the next few months is unconvincing. To better evaluate it, the author should provide more warranted evidence to testify people have no reason not to choose Whirlwind when buying video games.
[ 本帖最后由 ploplo 于 2007-4-3 18:57 编辑 ] |
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