147. The following appeared in an editorial in a business magazine.
"Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months."
提纲:1.没有说明调查的总样本量和同意lifelike重要的玩家的百分比 2.没有说明调查针对人群,是否针对10-25岁玩家 3.10-25岁玩家是否会购买Whirlwind的产品,或是选择别的厂家的产品 Although Whirlwind made some changes in order to reverse the condition that the sales of Whirlwind video games have declined over the past two years, weather they can achieve their aim is doubled. Before we conclude, we should take a look at weather their action is suit for their aim.
In the first place, in the argument, there is a survey said players prefer games that provide lifelike graphics. But the argument didn’t give us the data that how many players they asked, and how many players of those agree with the ideal. Although there are some players prefer games that provide lifelike graphics, maybe there are more video-game players prefer games that think other features are most important. The author should give us more information about the survey if he wants to convince us though the evidence.
In the second place, as the argument above said, people10-25 years old are most likely to play video games. But in this argument there is no evidence showing that the survey was made between this age-group. If the survey was made between the players 25-35, and players 10-25 think other characters are more important, Whirlwind won’t get profit from players 10 to 25. In addition, weather the players think lifelike graphics is most important will buy the Whirlwind’s products is unknown. Maybe there are some other companies have provide this product before Whirlwind, even it is more useful and interesting. So people will buy other companies’ products, not the Whirlwind.
In sum, the argument above can’t convince us that Whirlwind will reserved its sale declining. People should take more surveys before they conclude. Moreover, reserving the sale declining is not an easy thing, and Whirlwind has a long way to go.
Although Whirlwind made some changes in order to reverse the condition that the sales of Whirlwind video games have declined over the past two years, weather they can achieve their aim is doubled???. Before we conclude, we should take a look at weather their action is suit for their aim.你的观点?
In the first place, in the argument, there is a survey said players prefer games that provide lifelike graphics. But the argument didn’t give us the data that how many players they asked, and how many players of those agree with the ideal. Although there are some players prefer games that provide lifelike graphics, maybe there are more video-game players prefer games that think other features are most importante.g.?. 这句的逻辑有点问题,题目中说了玩家都喜欢好的画面的游戏,就说明大部分调查的玩家都喜欢这样的,但是也许他们更喜欢一些其他的因素。The author should give us more information about the survey if he wants to convince us though the evidence.
In the second place, as the argument above said, people10-25 years old are most likely to play video games. 这句话题目中说了吗?But in this argument there is no evidence showing that the survey was made between this age-group. If the survey was made between the players 25-35, and players 10-25 think other characters are more important, Whirlwind won’t get profit from players 10 to 25.therefore?这一段的错误找的不是太准确
In addition, weather the players 少个who think lifelike graphics is most important will buy the Whirlwind’s products is unknown. Maybe there are some other companies have provide this product before Whirlwind, even it is more useful and interesting. So people will buy other companies’ products, not the Whirlwind.
In sum, the argument above can’t convince us that Whirlwind will reserved its sale declining. People should take more surveys before they conclude. Moreover, reserving the sale declining is not an easy thing, and Whirlwind has a long way to go.