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[a习作temp] Argument147 【METTLE小组】 第二次作业 by holacola [复制链接]

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发表于 2007-6-9 16:11:31 |显示全部楼层
argu147【METTLE小组第二次作业】 第一篇argument by holacola

In this argument, the arguer recommends that if Whirlwind introduce several lifelike graphical games with an extensive
advertising campaign directed at people who love playing video games will reverse the trend, the company's sales have
declined over the past two years, and the sales volume is about to increase dramatically soon. To justify this claim, the
arguer provides the evidence that a survey shows that the features video game player most concerned is the lifelike graphics.
In addition, he cites that the range from 10 to 25 years old must be the most potiential game buyers. A careful examination
of this argument would reveal how groundless the conclusion is.

First, the arguer fails to analyze the reasons why the sales of Whirlwind video games declined over the past two years.
Therefore we must doubt that the direction and the effectiveness of the survey. Maybe former game players in the area move
out or just drop off the game machines, so although their survey's reliability stay high, the manner they will use to reverse
the situation won't work well. Or maybe the players cares about the stories and the easiness they can get in. Or they just
want to have a leisure time during the gaming. The arguer establish the essay on a brittle pedestal.

second,the argument refused to show the details of the survey's important aspects, so we should have the confidence to be
suspicious of the effectiveness of the advertising campaign directed at people 10 to 25 years old. In the paragraph, they
don't tell the reader how large the sample is.Because of the sentence they said "the video-game players...", we can doubt
know how old are the player. Hence, it cannot get the conclusion that the people from 10 to 25 years old are the most
potiential buyers. In fact, there are many data support a bundant game player are older than mentioned above. A lot of people
about 40 years old still have the passion fighting in the games and they are richer than the youth, so maybe hold their
eyesight can produce more profit. There is no guarantee that it will work just as well as they expected.

To sum up, the conclusion lacks credibility because the evidence cited in the analysis does not lend strong support to what
the arguer maintains. To strengthen argument, the arguer would have to provide more evidence concerning the reasons why
Whirlwind video games got such a backforth on the sales.To better evaluate the argument, we would need more information
regarding what kinds of products gamer love, which people often buy the games and how to make the buyer feeling the
coporation is making profit for them.

咱的第一次argu,没什么感觉,好多都是抄的定式。希望大家多多意见一下。


决定去石溪了(08fall),有同去的兄弟姐妹联系我啊?

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RE: Argument147 【METTLE小组】 第二次作业 by holacola [修改]

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Argument147 【METTLE小组】 第二次作业 by holacola
https://bbs.gter.net/thread-682247-1-1.html
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