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[a习作temp] argument147 勇往直前小组 [复制链接]

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发表于 2007-7-25 23:33:18 |只看该作者 |倒序浏览
In this argument, the arguer draw a conclusion that the sales of Whirlwind video games will increase in the future. To support his opinion the arguer provides some evidences from several aspects. However, after examing these factors given by the arguer, I find there exist some logical flaws.

Above all, the survey about what features video-game players like most is not persuasive at all. The arguer does not provide any detailed information about this survey. It is possible that only few, maybe one hundred, players take part in the survey. If it is true, the result of the survey do not necessarily reflect the ideas of all of video-game players. Given that the number of video-game players who take part in the survey is broad enough, it is also impossible that the kind of video game which players like most is not provided in the survey papers. Perhaps the majority of players like flash games most, but the "flash game" is not one of options at all. Players choose game provided lifelike graphic instead of flash game. If the instances provided above really exist, the results of the survey become unwarranted at all.

Then, even if video-game players like such games provided lifelike graphics most, it is also possible that such games producted by Whirlwind could not be saled better in the future because of players do not have computers good enough to play such games. The arguer has said that lifelike games need the most up-to-date computers. However, players of computer games always are young people from 10 to 25 years old. Being students or junior workers, they may not have enough money to buy the most up-to-date computers. Without computers which can run lifelike games, some players would not buy Whirlwind's productions. The declining sale trend of Whirlwind video games maybe not about to be reversed at all.

At last, the advertising effects maybe not good enough as the arguer assumes. The arguer does not provide any information about the extensive advertising campaign. Perhaps the advertising plans are not attracted enough to let more and more players buy Whirlwind's lifelike games. For example, perhaps the advertisements do not have sound music or beautiful scenes. Or perhaps the advertisements do not introduce the games of Whirlwind well enough to attract potential buyers. Without evidences proving that Whirlwind has chances to win the extensive advertising campaign, the sales of Whirlwind games would not reverse in the future.

In summary, the arguer's conclusion is not persuasive enough to convince me believe that the sales of Whirlwind video games will reverse to increase. With more evidences about detailed information of the survey or effect of advertising campaign, I may agree with the points of the arguer at last.

39.
1、没有证据证明O大用于宿舍和教室的开支下降是因为远程教学。学生参加远程教学也需要住宿和使用教室,甚至可能因为需要使用电脑而对教室的开支会更高。参加远程的人数上升不一定报名该校的学生人数也上升了。
2、没有证据说明H学院房屋维护费用上升的原因是什么,可能在修建新校舍或者进行整修房屋。过去三年的费用上升不一定说明以后也会上升。
3、即使O大开支下降是因为远程教学,两校是否有可比性?在H学院推广远程教学系统是否也能降低房屋维护费用?没有证据支持。另外,有没有其他的措施

151.
1、没有证据证明另外的方案会更好。
2、导致RB损坏的原因有很多,不一定是桥梁的问题。20年时间的使用,有损坏很正常,20年前设计的方案不适合于现在的交通需求也很正常。
3、交通问题也有很多原因导致,人多,车多,生活节奏加快,交通规则是否合理,不一定是桥的问题

160.
1、研究的可信度。
2、在老鼠身上适用不一定在人身上适用
3、学生记忆力较差或者因记忆力不集中而存在严重问题可能是因为学生不努力学习,和神经化学键可能没关系。

217.
1、调查的可信度,没证据证明相当流行的程度。
2、关于个人健康的书籍和杂志的销售额和健身器具的购买量也不能说明问题。可能5千万与该国人口相比不算多,购买量翻番也不算甚么,可能去年总共只卖了20台,翻番又能说明甚么呢?
3、如何能保证快速致富呢?


[ 本帖最后由 zhangjing106 于 2007-7-26 11:36 编辑 ]
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沙发
发表于 2007-7-26 22:11:08 |只看该作者
In this argument, the arguer draw a conclusion that the sales of Whirlwind video games will increase in the future. To support his opinion the arguer provides some evidences from several aspects. However, after examining these factors given by the arguer, I find there exist some logical flaws.

Above all, the survey about what features video-game players like most is not persuasive at all. The arguer does not provide any detailed information about this survey. It is possible that only few, maybe one hundred, players take part in the survey. If it is true, the result of the survey do not necessarily reflect the ideas of all of video-game players. Given that the number of video-game players who take part in the survey is broad enough,
it is also impossible(应该是possible) that the kind of video game which players like most is not provided in the survey papers.
Perhaps the majority of players like flash games most, but the "flash game" is not one of options at all. Players choose game provided lifelike graphic instead of flash game. If the instances provided above really exist, the results of the survey become unwarranted at all.
分析很有力,只是论述survey时可以抓住调查者的年龄问题,进行论述

Then, even if video-game players like such games provided lifelike graphics most, it is also possible that such games producted by Whirlwind could not be saled better in the future because of players do not have computers good enough to play such games. The arguer has said that lifelike games need the most up-to-date computers. However, players of computer games always are young people from 10 to 25 years old. Being students or junior workers, they may not have enough money to buy the most up-to-date computers. Without computers which can run lifelike games, some players would not buy Whirlwind's productions. The declining sale trends of Whirlwind video games maybe not about to be reversed at all.

At last, the advertising effects maybe not good enough as the arguer assumes. The arguer does not provide any information about the extensive advertising campaign. Perhaps the advertising plans are not attracted enough to let more and more players buy Whirlwind's lifelike games. For example, perhaps the advertisements do not have sound music or beautiful scenes. Or perhaps the advertisements do not introduce the games of Whirlwind well enough to attract potential buyers. Without evidences proving that Whirlwind has chances to win the extensive advertising campaign, the sales of Whirlwind games would not reverse in the future.

In summary, the arguer's conclusion is not persuasive enough to convince me believe that the sales of Whirlwind video games will reverse to increase. With more evidences about detailed information of the survey or effect of advertising campaign, I may agree with the points of the arguer at last.

组长的A已经写得非常成熟了,语言没什么可以改的地方,逻辑也非常严密,几个主要错误也都找到了!应该是一偏很不错的作文。


[ 本帖最后由 linshao 于 2007-7-26 22:15 编辑 ]

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板凳
发表于 2007-7-26 23:57:38 |只看该作者
argument147 勇往直前小组
In this argument, the arguer draw a conclusion that the sales of Whirlwind video games will increase in the future. To support his opinion the arguer provides some evidences from several aspects. However, after examing these factors given by the arguer, I find there exist some logical flaws.

Above all, the survey about what features video-game players like most is not persuasive at all. The arguer does not provide any detailed information about this survey. It is possible that only few, maybe one hundred, players take part in the survey. If it is true, the result of the survey do not necessarily reflect the ideas of all of video-game players. Given that the number of video-game players who take part in the survey is broad enough, it is also impossible that the kind of video game which players like most is not provided in the survey papers. Perhaps the majority of players like flash games most, but the "flash game" is not one of options at all. Players choose game provided lifelike graphic instead of flash game. If the instances provided above really exist, the results of the survey become unwarranted at all.(个人觉得怀疑事实是不太可取的:))

Then, even if video-game players like such games provided lifelike graphics most, it is also possible that such games producted by Whirlwind could not be saled better in the future because of players do not have computers good enough to play such games. The arguer has said that lifelike games need the most up-to-date computers. However, players of computer games always are young people from 10 to 25 years old. Being students or junior workers, they may not have enough money to buy the most up-to-date computers. Without computers which can run lifelike games, some players would not buy Whirlwind's productions. The declining sale trend of Whirlwind video games maybe not about to be reversed at all.(这里似乎你承认了10-25之间的人们将会买这个游戏,而我觉得这是一个批驳点)

At last, the advertising effects maybe not good enough as the arguer assumes. The arguer does not provide any information about the extensive advertising campaign. Perhaps the advertising plans are not attracted enough to let more and more players buy Whirlwind's lifelike games. For example, perhaps the advertisements do not have sound music or beautiful scenes. Or perhaps the advertisements do not introduce the games of Whirlwind well enough to attract potential buyers. Without evidences proving that Whirlwind has chances to win the extensive advertising campaign, the sales of Whirlwind games would not reverse in the future.(这个点很好 我忘记批了 hehe )

In summary, the arguer's conclusion is not persuasive enough to convince me believe that the sales of Whirlwind video games will reverse to increase. With more evidences about detailed information of the survey or effect of advertising campaign, I may agree with the points of the arguer at last.
好像还有一个很快的上升是可以批驳的貌似
恩 第一词给组长改作业 大家以后多多帮助 一起努力

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地板
发表于 2007-7-27 02:48:46 |只看该作者
有个小地方,调查的时候没说人群是针对10-25;而广告是针对这群人的,可以提一下;但是暇不掩瑜。

这篇很不错,不论是攻击顺序和内部的展开。一起加油 ^_^

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RE: argument147 勇往直前小组 [修改]
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