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[a习作temp] Argument147 [勇往直前小组]第六次作业 by strontium023 [复制链接]

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发表于 2007-7-26 01:25:01 |只看该作者 |倒序浏览
147
In this argument, the arguer concludes that the sales of Whirlwind video games are likely to increase dramatically in the next few months for they introduced several lifelike graphics video games to the people at the age of 10 to 25.To support the conclusion,the arguer quotes a recent survey conserning the features the players like best.However, this argument suffers from several critical fallacies.
First of all,the answers of the survey has no direct relationship with the increase of Whirlwind video games.The arguer reasons that the survey says that players think the most feature in video game is lifelike graphics,which is lack of evidence to prove that the players will choose the lifelike graphics video games.It is possible that they didn't have such a up-to-date computer which is required in the lifelike graphics video games.It is equally possible that it is not popular in playing such games,so they don't have parteners to play with.
Moreover,as Whirlwind has introduced their games directed at the 10 to 25 years old people.They neglect most of the players themselves may not have enough money to buy this game,they have to ask money from their parents.It is also possible that this games are not fit for people in the range of the age.Deeper survey should be practice to solve all these doubts.
In addition,there is no evidence to support the conclusion that the sales of Whirlwind video games have declined over the pase two years is causing by the claims as the argument said.Perhaps it caused by the uneffective management.It may also caused by the unreasonable sale strategy.The arger fails to prove the evidence between the two.
In sum,the arguer don't prove enough evidence to support the assumption that the sales of video games are likely to increase.The aguer should make a new survey containing more question which has a more precise consult value.


39
1、O,H有无可比性。
2、O的远程教育人数增加,H的所有人数减少。
3、开支与人数是同时发生,无明确因果关系。

217
1、在500个地点流行,不一定在本地流行。
2、全国调查也不意味着在本地流行。
3、其他类型健康类用品不以为着体育馆也能受欢迎。
160*
1、在老鼠身上有用不一定在人身上有用。
2、即使有用,文中也没说明该酶和注意力不集中的人有影响
3、有无副作用。没做临床实验没证据。
151
1、20年前无法预料到今后发生的问题。也许这个方案就是当时最好的了。
2、这座桥的损坏程度不一定由于其质量问题导致的。另一做桥有无可比性。
3、交通问题跟这个更加没直接必然的联系了。
这个暑假别样凉爽.......给自己一个全新的自己......
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沙发
发表于 2007-7-26 01:42:31 |只看该作者
今天的A超级没感觉,到后来文思就枯竭了,思路也乱了,论证变成了纠缠不清.5,明早参考下大家的吧.估计今晚是我脑子乱了,:o
这个暑假别样凉爽.......给自己一个全新的自己......

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板凳
发表于 2007-7-26 20:53:33 |只看该作者
麻烦下载一下吧
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地板
发表于 2007-7-26 23:49:50 |只看该作者
In this argument, the arguer concludes that the sales of Whirlwind video games are likely to increase dramatically in the next few months for they introduced several lifelike graphics video games to the people at the age of 10 to 25.To support the conclusion,the arguer quotes a recent survey conserning(concerning) the features the players like best.However, this argument suffers from several critical fallacies.
First of all,the answers of the survey has no direct relationship with the increase of Whirlwind video games.The arguer reasons that the survey says that players think the most feature in video game is lifelike graphics,which is lack of evidence to prove that the players will choose the lifelike graphics video games.It is possible that they didn't have such a up-to-date computer which is required in the lifelike graphics video games.It is equally possible that it is not popular in playing such games,so they don't have parteners to play with.
Moreover,as Whirlwind has introduced their games directed at the 10 to 25 years old people.(这个不是一个完整的句子)They neglect most of the players themselves may not have enough money to buy this game,they have to ask money from their parents.It is also possible that this games are not fit for people in the range of the age.Deeper survey should be practiced to solve all these doubts.
In addition,there is no evidence to support the conclusion that the sales of Whirlwind video games have declined over the past two years is causing by the claims as the argument said.Perhaps it is caused by the uneffective management.It may also caused by the unreasonable sale strategy.The arger fails to prove the evidence between the two.
In sum,the arguer don't prove enough evidence to support the assumption that the sales of video games are likely to increase.The aguer should make a new survey containing more question which has a more precise consult value.

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发表于 2007-7-27 00:10:14 |只看该作者


In this argument, the arguer concludes that the sales of Whirlwind video games are likely to increase dramatically in the next few months for they introduced several lifelike graphics video games to the people at the age of 10 to 25.To support the conclusion,the arguer quotes a recent survey concerning the features the players like best.However, this argument suffers from several critical fallacies.

First of all,the answers of the survey has no direct relationship with the increase of Whirlwind video games.The arguer reasons that the survey says that players think the most feature in video game is lifelike graphics,which is lack of evidence to prove that the players will choose the lifelike graphics video games.It is possible that they didn't have such a up-to-date computer which is required in the lifelike graphics video games.It is equally possible that it is not popular in playing such games,so they don't have parteners to play with. Survey
方面还可以分析得更多一点,比如survey的群体问题,survey的具体内容,是否全面等
Moreover,as Whirlwind has introduced their games directed at the 10 to 25 years old people.They neglect most of the players themselves may not have enough money to buy this game,they have to ask money from their parents.It is also possible that this games are not fit for people in the range of the age.Deeper survey should be practice to solve all these doubts.

In addition,there is no evidence to support the conclusion that the sales of Whirlwind video games have declined over the past two years is causing by the claims as the argument said.Perhaps it caused by the uneffective management.It may also caused by the unreasonable sale strategy.The arger fails to prove the evidence between the two.

这个你也批驳啊!declined over the past two years是题目中的既成事实啊

关于advertisement的效果才是可以好好批批的。

In sum,the arguer don't prove enough evidence to support the assumption that the sales of video games are likely to increase.The aguer should make a new survey containing more question which has a more precise consult value.

总的来说,结构清晰,语言有力,只是第三个批驳点找得不对。

好好写,大家一起加油!




[ 本帖最后由 linshao 于 2007-7-27 00:14 编辑 ]

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RE: Argument147 [勇往直前小组]第六次作业 by strontium023 [修改]
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