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[未归类] 【0806G-永不言弃小组】第二次作业提纲总帖 [复制链接]

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发表于 2007-12-4 12:00:07 |只看该作者 |倒序浏览
(1)issue50 In order to improve the quality of instruction at the college and university level, all faculty should be required to spend time working outside the academic world in professions relevant to the courses they teach. 为了改善大学的教学质量,所有的教员都应该被要求花一定时间到学术领域以外去参加和他们所教科目相关的工作。
(2)argument147
"Although the sales of Whirlwind video games have declined over the past
two years, a recent survey of video-game players suggests that this sales
trend is about to be reversed. The survey asked video-game players what
features they thought were most important in a video game. According to
the survey, players prefer games that provide lifelike graphics, which
require the most up-to-date computers. Whirlwind has just introduced
several such games with an extensive advertising campaign directed at
people 10 to 25 years old, the age-group most likely to play video games.
It follows, then, that the sales of Whirlwind video games are likely to
increase dramatically in the next few months."
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发表于 2007-12-4 12:08:42 |只看该作者
(1)Issue50. In order to improve the quality of instruction at the college and university level, all faculty should be required to spend time working outside the academic world in professions relevant to the courses they teach."
为了提高大学的教学质量,所有的教职员工应该去校外参加一些和他们教的课程相关的工作
(1)the faculty in practical discipline is necessary to take part in the world outside the academic area. Not only for improving the quality of the education (like making the classes more vivid and instill more knowledge about the reality, etc) but also for the purpose of providing some information for preparing their students’ job career. Eg. Financial marketing .trading in a dummy market is a effective way of learning details of the real financial market.
(2)as to the faculty in the pure theoretical disciplines, there is no need for them to involve outside the academic world, such area focus more attention on the academic paper rather than the real production, so it is better to provide a peaceful place with a vigorous hemisphere for communicating between different scholars.
(2)argument147
(1)        首先,Whirlwind公司的产品虽然主题设计符合了调查表明的最新需求,但是文中并没有说明whirlwind公司推出的游戏产品如何,这包括设计主题,音效,声效等方面的质量。产品没有足够的优势是不能说明其的销售会大幅度上升
(2)        其次,假使该产品能够有足够的竞争力,但是并不意味着该产品的目标消费者,即是10-25岁的青年会去购买。假使青年们喜欢这款游戏,但是他们并不一定有足够的经济实力来购买这款游戏。
(3)        如果whirlwind公司的产品符合有竞争力,且10-25岁的青年会购买,这也不意味着该公司的销售收入会很快上升。因为市场上会有很多的同类生产产商,若要在激烈的市场上能够有足够的上升,则要求该公司的价格足够具有竞争力,销售策略足够吸引消费者等等。

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板凳
发表于 2007-12-6 22:49:43 |只看该作者
affixion
issue 50
Agree.

1, expand the horizon and deepen insight, should go outside to learn sth.
Keep pace with the eventful world.
In addition, when professors work in professions relevant to the courses they teach, they are converting their knowledge to property of the society. In my view, most Chinese companies employed college professors as technocrats. Through this way, professors make contribution to society directly. I think this is another equally important responsibility of college and university, besides instructing students.

2, however, learning outside should be based on a principle that you are proficient in your current job that is impede your development, and are aware of the proximate trend in today’s education, which on a large scale influences the studying.
  诸葛亮,a chinese militarist, research of current conditions across the country.

3, If not, the bureaucracy and the temptation of the society would rot the benefits.
First, it seems ill-conceived to relegate decision and choices about arts funding to a handful of bureaucrats, who are likely to decide based on their own quirky notions about some agenda, and whose decisions might be susceptible to influence-peddling. It is abnormal in the democratic society but normal when it comes to castes.

skeleton for 147The following appeared in an editorial in a business magazine.

"Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months."


1,it is entirely possible that game players will buy other companies' products which also have the features mentioned above.
2,it is hasty generation that the players only focus on the quality of graphics. It is obvious that price or gut in games preoccupy the gamers. Considering that high quality equals high price, it's unreasonable to ignore the element of price.
3,no evidence shows that the age group,10 to 25, is the most possible part in playing games.
4,maybe the author could not predict that optimistically.
  it is because the sales have declined that in the circles the gamers might not accept the products of same brand so quickly.

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地板
发表于 2007-12-8 17:45:50 |只看该作者
Issue 50: In order to improve the quality of instruction at the college and university level, all faculty should be required to spend time working outside the academic world in professions relevant to the courses they teach.

In today's work-oriented society, experience and practice are of paramount importance in one's development. In this way, as the connection between academic world and professional world, faculty in university and college are expected to develop themselves in relevant courses outside campus. Although the educational institution will have a great deal to gain by requiring their faculty to work outside, to broadly state that all the faculty should go outside the academic fails to take the variety of academic disciplines into account. To my point, some courses should be connected with the society, while others should be researched in a pure academic environment.

1. In some academic disciplines, especially the ones that closely connect with marketing or society, professors should spend their time working outside.
(1) Have a clear purpose of research: advertising champion, mass media
(2) Help students to prepare for their career life: politics, designing..
(3) Enrich their own practical experience to teach: engineering
In these areas of study, working outside the academic world will improve the quality of instruction. By enriching their knowledge and experience out of university or college, professors can help their students make a good preparation for career.

2. On the other hand, practical experience is not necessary for all the courses, for example, the courses related to theoretical research (physics, chemistry, philosophy). Because instead of creating useful things for people's life, they should pay more attention to discover the secrets of the universe.
eg: the theory of relativity, utopia of Plato
(2) Sometimes, the professors in areas of pure theoretical researching might bring negative effects on academic instruction if they work outside campus.
eg: bureaucracy and corruption -cheating in the paper for the purpose of improving their reputation.

summary


147.
1.survey的执行者并不名确:也许调查并不权威,也可能根本不是专业从事电子游戏开发的人进行的调查,因此调查的结果并不能让人信服。
2.调查的对象数量不明确:如果只是对个别的几个游戏玩家进行了调查,那么调查的结果就很片面。
因此从调查的角度来看,这样的调查结果并不能够指导旋风电子游戏有一个明确而正确的开发方向。
3.广告的对象问题:
广告对象在10岁到25岁之间,但是这个消费年龄段的人不一定和调查中的对象的年龄吻合。因此调查对象喜欢的游戏类型不一定是广告对象喜欢的类型。
另外在这个消费年龄段的人只是有可能玩电子游戏,是一个假想的条件,但是他们是否真的玩电子游戏却没有证据能够证明。
10到25岁的对象的购买力也不一定强,因为很多青少年并没有挣钱,是否购买取决于他们的父母,而很多父母却不愿意让孩子过多地玩电子游戏。
4.进行了强烈的广告攻势并不代表就能够有很好的销售情况。
一方面,广告不代表购买,往往会有一些虚假广告使消费者受骗,因此消费者对于广告的信任程度也是有限的,看了广告但不一定购买。
另一方面销售情况还涉及到了当地的市场、和其他游戏生产者的竞争等问题,即使广告做得好,如果市场不好或者产品不具有竞争力,依然无法有好的销售情况。
5.文中没有证据表明旋风电子游戏的好坏,即设计、开发、人机交互性、音响效果等因素是否有很强的竞争力。因此引进游戏不代表引进好的游戏,依然无法证明销售会大幅度上升。

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RE: 【0806G-永不言弃小组】第二次作业提纲总帖 [修改]

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