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Issue36 【Chasing For "6" Score】第二次作业
1. 人的伟大首先是因为自身对社会的贡献
2.1)杰出的才能超出了同时代人的理解。
2)当代人envy,或受当时的社会意识形态、舆论传播,道德或政治氛围而导致的公众的偏见的影响。
3)后人能够通过研究和了解社会发展的历史知道前人当时的行为是否对其后的社会发展产生了影响
3.有的工程在当时看起来很好,随时间推移显出坏处。
4.不能否认,很多伟人在他活着的那个年代就声名雀起
TOPIC: ISSUE 36 - "The greatness of individuals can be decided only by those who live after them, not by their contemporaries."
WORDS:589 TIME: 1:00:00 DATE: 2008-3-6
I fundamentally agree with the proposition that it is the later generations who mainly determine the greatness of people living ahead of them. A contrary view would reveal a too-narrow view of the limitation of the cognition of contemporaries. Nevertheless, I would caution that a variety of great persons won their fame during their times instead of many years later.
For the first, whether a person could be regarded as great or not depends radically on one's contribution to society rather than time. If one contributes little to society, hardly does he have the possibility of leaving impression to his contemporaries, not to mention gaining appreciation from them several generations later. In contrast, a person who brings tremendous benefit to society would obtain recognition later or sooner.
The greatness of individuals might not be recognized by contemporaries for three reasons. For the first, their talents are so outstanding that they are beyond the reach of their contemporaries. Their gifts surpass the common cognition of general public that they are considered as unacceptable. One apt example involves Confucius, the great thinker of ancient China, whose Confucianism was unappreciated by the monarchs of his time yet is seen as classic of philosophy now and has won great honor from the descendants. Thus, contemporaries sometimes are not capable to discover those great men of their times due to the limitation of their cognition. For the second, people who live at the same time might be affected by the mass media, envy, ideology of society, prejudice from political climate and the like and therefore cannot hold an objective opinion towards the great persons of their times. For the third, descendants can study the influence of their former generations on the trends of social advancement so as to judge the contribution of them, which is the primary foundation of evaluation. Accordingly, descendants have more evidence to place judgment on a person than one's contemporaries.
On the other hand, some projects might seem beneficial to society at its time, but turn out to be ill-conceived. Time is most convincing in the role of judgment. History is replete with such examples. The Star War defense system initiated by Reagan administration is a typical one. At that time, this program was perceived as worthwhile yet turned out to be ill-conceived as a huge waste of social resources with little benefit to society. History informs us that in order to decide whether a program is appropriate or a person’s positive contribution outweighs the negative, we need to wait until influence automatically reveals.
Notwithstanding the foregoing reasons, there are many great persons in histories who obtained the acknowledgement of society during their times. Consider, Gorge Washington and Jefferson, the founding fathers of America, for instance. They not only earned their esteem by their citizens, were elected as presidents, but also had their statues set up on South Dakota's black hills, which serve as the emblem of reverence from descendants. We can have another look at Rousseau, who published many works, such as the discourse on the science and the arts, the social contract, both of which won great appreciation from his contemporaries. Hence, it is somewhat incorrect to say that the greatness of individuals cannot be decided by contemporaries.
On balance, I agree with the broad assertion that descendants assume an active role in determining the greatness of people living in advance of them. However, they are not the only people who can serve this function. Contemporaries sometimes also have the capability of recognizing the giants of their times.
这已经是我写的第11篇I,还是写成这个样子,还希望大家猛批!
TOPIC: ARGUMENT 147 - The following appeared in an editorial in a business magazine.
"Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months."
WORDS: 575 TIME: 2:00:00 DATE: 2008-3-6
1.参加survey的人有没有代表性?喜欢有lifelike graphics的并不代表会买,影响购买的因素有很多,如电脑配置,购买能力,游戏情节,价钱。
2.市场状况未知,可能竞争激烈,可能市场需求已经满足,已经饱和。可能经济萧条、整个市场不好。
3.即使确实很多人愿意买,也有市场,但不能保证会买WV的,品牌忠诚度、价钱,game的类型,主题,是否刺激。在过去两年销量下降的原因可能正是这些。此外,广告的对象是10-25岁,与survey参与者可能有偏差,而且这个人群购买力可能不强。
In this argument, the arguer asserts that the sales of Whirlwind video (WV) would go up dramatically in near future. To support this conclusion, the arguer points out that a survey of video game players reveals that they favor video games with lifelike graphics in them and WV has just introduced such games. This argument is unconvincing for several critical flaws.
In the first place, the assumption concerning this survey—people will purchase video games with lifelike graphics--is worth questioning. There is no evidence that the survey’s respondents are representative of overall video game players. Even if the survey is statistically reliable thus many players are fond of games with lifelike graphics, this does not ensure their purchase of such games. There are many other factors influencing one’s choice of games aside from lifelike graphics. It is possible that a great many people cannot afford computers with good configurations that such games require. Perhaps the plots of such games are not appealing enough that players would rather choose more interesting games. Or poor persons prefer to buy cheaper ones. In addition, the objection of advertisement is between 10 and 25, who might not be well represented by those who attend the survey. Even if this group of people has the inclination of games with lifelike graphics, they have weak purchasing power.
Besides, no evidence is provided about the market's current situation. Consider, if there is fierce competition in this market, especially when some strongly mighty companies have controlled the market, leaving small not-so-mighty companies in an unfavorable situation, it is not advisable for WV to enter this market. Or perhaps the market is already saturated with such products or its substitutes. Then WV’s competitors have taken up most share of the market and thus there is little space for WV to survive. It is also likely that the whole market is suffering an economic depression, resulting in few needs to be satisfied. Thus even if there are certain demands for such games, they are not so large as to bring dramatic increase of sales for WV.
Even if a great many people are willing to purchase this sort of games and there is also a big market to satisfy, the potential customers are not necessarily inclined to WV’s products. The arguer fails to provide efficient evidence to prove that the products of WV are superior to other companies’ and win the favor of customers. Maybe the right reason why WV’s sales declined last two years is that they were inferior in graphic quality, unprepossessing plots, failing rules of games and thus they lost many customers. If they do not improve their quality of games, they are still hardly likely to draw their customers back. Besides, customers might have faith in certain brands when choosing sellers. Thus if WV does not have particular advantages, they are not necessarily to change their sellers. It is also likely that WV’s price is higher than other companies for the reason that they have invested much money on advertisement campaign or other costs, leading to the forfeiture of customers who prefer cheaper price.
Overall, the reasoning behind the assertion of increase of sales of WV seems logical as presented above. Yet, before any predictions are made, WV should evaluate to what degree the lifelike graphic affects the choice of game players and make clear the situation of market this as well as the vantage WV possesses over his competitors.
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