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The following appeared in an editorial in a business magazine.
'Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months.'
提纲:
1广告和调查的人群有偏差
2,玩家不一定会买,因为游戏还有其他因素
3,整个市场因素,以及WV的经营问题
The argument concludes that in the next few months the sales of WV video games are likely to increase dramatically because of their advertising campaign receivers, who are assumed to be most likely to play video games. Though reasonable at the first glance, however, after carefully analyzing the conclusion is rather questionable.
First of all, the author asserts that people between 10 to 25 are those most interested in playing video games, while giving no useful evidence at all. The survey on which this argument relies is completely open to doubt, as it provides no information about the people who took this survey at all. Their ages, their incomes are all under the table, thus the authority of this survey is rather doubtful. It is entirely possible that these people are out of 10 to 25, as a result, their preference cannot be applied to the advertising receivers. Because of this deadly difference between survey and advertising, the assertion which the author makes is completely a fantasy. Unless we are provided information about the ages and other important conditions of the survey and advertising receivers, we should not make any hasty conclusion.
Furthermore, even if people between 10 to 25 are most likely to play video games, it did not follow that they will buy the products. First, besides the most important feature, there are also other crucial factors that determine whether a game is popular or not, such as the theme, the type of the game. Without interesting and striking themes, the games will not have any value though providing lifelike graphics. Second, since the lifelike graphics need the most up-to-date computers, 10 to 25 years old players could not possibly afford that since most of them are students. Perhaps they will prefer to borrow the games from friends rather than buying by themselves. Last but not the least, even if these people are willing and having the ability to buy, it does mean that they will of course choose the products of WV. The author fails to provide any information about other companies whose products have the same features with WV. Perhaps the buyers have many alternatives, thus no one can insure they will doubtlessly choose WV. In short, we cannot take it for granted that people will surely buy the products provided by WV without any persuasive evidence.
Moreover, the author should provide us some information about the whole market of the video games. It is probably that this market is not so good as a whole. Or perhaps there is a economic recession at recent time. Accordingly, people do not have the ability to afford such kind of video games, since their fundamental life cannot be insured at all. These games are completely luxury items for them. In addition, the reason why the sales of WV video games have declined over the past two years should be provided also. It is quite possible that the quality of their games is very poor. Due to all talked above, although the new video games introduced by WV are rather striking, they will not succeed in the market either.
In a sum, given the positive answers above, advertising campaign alone cannot bring WV increase in sales. The author should provide more certain evidences about the specific features of the game, as well as the conditions of the buyers and the whole game market. |
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