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antediluvian
adj.
(《圣经》中所说的)大洪水前的, 上古的, 古风的
n.
大洪水以前的人, 很老的人, 老古董
Fiction-filled computer code mystery peppered with 'ancient' puzzles
Consider it Carnegie Mellon University's version of "The DaVinci Code" or "Indiana Jones" flicks, but with computer codes and puzzles replacing villains and rolling boulders.
CMU's heralded Computer Science Department was chosen this year to create a contest for the ninth annual programming contest of the ACM SIGPLAN International Conference on Functional Programming to be held Sept. 18-20 in Portland, Ore.
Martha Rial, Post-Gazette
Keepers of the code: From left, Chris Casinghino, Tom Murphy VII, Daniel Spoonhower, professor Robert Harper and Daniel Licata stop in Dr. Harper's office at Carnegie Mellon University.
Click photo for larger image.
Each year, the contest attracts computer scientists worldwide to compete for supreme bragging rights -- and a token cash prize -- in writing computer programs, solving computer problems and making their trusty computers operate more efficiently than their competitors'.
But this year, CMU created a contest that raised the bar, or should one say "cursor," along with some eyebrows. It's no surprise considering that U.S. News & World Report this year ranked CMU's doctoral program in computer science and its programming languages group as the nation's best.
A team of three doctoral students and one undergraduate computer scientist worked six months to produce a movie-like plot involving a fictional ancient codex and Rosetta stone.
Participants then had 72 hours, from noon July 21 to noon July 24, to use scant clues to solve the codex to activate a fictional ancient computer, which in turn was used to help solve eight puzzles. Many teams worked around the clock for three days to try solving the puzzles.
But by the reactions CMU received, most computer scientists reveled in the challenge and praised CMU's talent and programming gumption.
"The ICFP contest is always a great event, but this year's version really stood out," said Tom Duff, a pioneering developer at Pixar Animation Studios. "Most years the contest revolves around a really complex, quirky, optimization puzzle, but this year we got a double handful of moderately complex puzzles, which makes a better contest.
"The presentation was stunning and hilarious," he said. "It was like a scavenger hunt in a virtual 'Lost World' populated by antediluvian computer scientists." |
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