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Argument147
In this argument, the arguer concludes that the sales of Whirlwind video games are likely to increase dramatically. To support the conclusion, the arguer cited a survey, the result of which shows that video-game players prefers games that provide lifelike graphics. In addition, the arguer points out that Whirlwind introduced several games with lifelike graphics and launched an advertising campaign directed at people 10 to 25 years old. At first glance, the argument seems appealing, however, after careful examination, there are several critical flaws in it.
To begin with, the survey that the arguer cited begs several questions. First, it is not noted when the survey was carried out. By referring to a '''recent' survey, the arguer can not convince us that the result of the survey will be still the same when whirlwind introduced its games. Second, we are not told how many video-game players were surveyed. If the number of players surveyed is too small, then their preferences towards a game can not serve as the representative of all the players. Third, we are not clear what kind of players has been surveyed. Are they young or Old? Women or Man? And what about their occupations? As is well-known to us, people in different categories manifest various tastes toward video games.
In addition, as is pointed out in the survey, the players prefer games that provide lifelike graphics, which require the most up-to-date computers. However, there is not any evidence provided that at the time when Whirlwind introduced its video games, there are enough computers available to run these games.
Finally, it is agreed that people aged 10 to 25 are most likely to play video games. This is true when it is holiday or weekends when they are free from class or school activities. However, it is not convincing that at school time when most of these people have to attend class, they still play games. Hence, the extensive advertising campaign directed at people 10 to 25 may turn out to be futile.
In sum, the argument is not convincing and should be reconsidered. To strengthen the argument, the author would have to provide more information concerning the survey. To better evaluate the argument, how much time people at 10 to 25 will spend playing such games within a period should be provided.
[ 本帖最后由 f_ding 于 2007-1-28 21:55 编辑 ] |
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