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Argument147
1 First of all, is the recent survey statistically reliable?
2 In the second place, even if game players are fond of playing games with lifelike graphics exactly. This does not necessarily indicate that introducing such new games will improve the sales of Whirlwind video games.
3 Last but no least, the arguer bases his conclusion on the assumption that people 10-25 years old are likely to play video games.
The editorial in this argument concludes that a decline in sales of Whirlwind video games will be reversed in near future. To support this claim, the arguer cites a recent survey which indicated that game players have a preference of games with lifelike graphics. The arguer also points out that Whirlwind has introduced such games and advertised extensively to people 10 to 25 years old –the age group most likely to play video games. This argument is logically flawed in some aspects as follows.
First of all, is the recent survey statistically reliable? The arguer provides no evidence to support that. It is entirely likely that of all the game players investigated in the survey, only few people respond to the survey. Unless the survey’s respondents are representative of the overall population of game enthusiasts, the arguer cannot rely on the survey to substantiate games with lifelike graphics are the preference of game players.
In the second place, even if game players are fond of playing games with lifelike graphics exactly. This does not necessarily indicate that introducing such new games will improve the sales of Whirlwind video games. It is equally possible that the decline in the sales over past two years was due to factors such as imprudent price, poor quality and service with which are concerned greatly by customers. In this argument, the arguer offers no information that whether Whirlwind will solve these problems after introducing new games. Without finding and solving those factors affecting the sales of Whirlwind video games, the arguer cannot convince us that after introducing games with lifelike graphics the sales of Whirlwind video games will increase dramatically.
Last but no least, the arguer bases his conclusion on the assumption that people 10-25 years old are likely to play video games. However we cannot find related evidence to this assumption. Even if the people in the age group are obsessed in playing video games, they are not necessarily the fans of games with lifelike graphics, perhaps, they like other kinds of games rather such new games. If this is the case, the campaign of advertising to those people is likely in vain. Moreover, even if they are likely to play video games with lifelike graphics, they do not necessarily become Whirlwind’s customers. Maybe, other companies also can offer the same kind of games with a lower price and promise a better quality and service. If this is the case, those companies will compete with Whirlwind for games market. Without ruling out all the alternatives, I simply cannot be convinced that Whirlwind is about to experience a dramatic increase in sales.
In sum, evidence cited in this argument lends litter support to what the arguer want to maintain. To strengthen the argument, the arguer would have to provide clear evidence that the survey is reliable and people 10-25 years old are the new games’ enthusiasts. To evaluate the conclusion fairly, we need detail information about the cause of the decline in the sales over the past two years. We also need to know something about Whirlwind’s competitors including their price of games, quality and so on. |
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