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TOPIC: ARGUMENT147 - The following appeared in an editorial in a business magazine.
"Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months."
WORDS: 360 TIME: 0:30:00 DATE: 2007-2-24
时间不够才写了两个错误,丫的……
1。调查结果不可信服,因为游戏还有很多其他方面吸引人,调查并没有体现
2。10-25岁的人群虽然喜欢video games,但是不一定会买,既是买了,也不一定购买W的游戏。
In this memo, the author concludes that the sales of Whirlwind video games (WVG) are likely to increase dramatically in the next few months. To support the conclusion, the author cites that a survey that asked the video game players shows that provide lifelike graphics, which require the most up to date computers are the most important in a video game. The author also points out that Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. However, the evidence that the author presents cannot well support the conclusion in this argument.
First, the result of the survey lacks of credibility, for not only the lifelike graphics and a most up-to-date computer, there are some other reasons are not mentioned that course the video players to choice a video game, and these benefit of games lacks in WVG. For example, how much the game costs, and whether the game can play with friends through internet, all above are not mentioned. So I cannot believe that the result of the survey that shows the most important in a video game.
Second, people 10 to 25 are most likely to play video games, but are they the most people who buy the WVG games? Maybe not. Firstly, to buy such games will cost much and such group people are non-salary, which means that if they are short of money, they will choose to download the games, and that will do no benefit to the increase dramatically. Second, the people who like the video games will also choice the same style game which is produced in other companies, in other word, the Whirlwind will miss some percent of the market which bring no benefit to Whirlwind.
In sum, the author can not strongly support his conclusion in this argument, to strengthen the argument, the author should cites more possible reasons what a video game should have in the survey. The author should also present more information to proof that the people who ages 10-25 are willing to buy the games which are produced by Whirlwind. |
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