寄托天下
查看: 1306|回复: 2
打印 上一主题 下一主题

Argument147 同主题互拍!(超时2min) [复制链接]

Rank: 3Rank: 3

声望
0
寄托币
587
注册时间
2005-2-3
精华
0
帖子
0
跳转到指定楼层
楼主
发表于 2005-8-25 12:53:22 |只看该作者 |倒序浏览
------题目------
The following appeared in an editorial in a business magazine.
'Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months.'
------正文------
In this argument, the author concludes that that the sales of Whirlwind video games are likely to increase dramatically in the next few months. The argument seems sound and convictive at the first glace, but I am afraid there are some flaws in it that undermine its validity.

First, there are some flaws in the survey cited by the author. We do not know the subjects that the survey has investigated and the scope that the survey covers. If the surveyors do the survey in a small scope and the people investigated by them are limited, the result may not representative. What is more, the author does not inform where the survey is operated, if the surveyors just do the survey in several main cities or only one district of an area, the situation may not the same as the other places and we cannot believe that all the places share the some question.

Second, the author fails to consider the amount of people who have the most up-to-date computers. Even we accept the result of survey, that is players prefer games that provide lifelike graphics and they will like the game produced by Whirlwind, the fact does not mean that players have the most advanced computers to play such games. Common sense tells me that these most up-to-date computers must be very expensive and thus not many people can afford such a high price, that is to say, unless the author apply the evidence concerning the amount of players who have the most advanced computers can we believe that they will the products of Whirlwind.

Finally, the group which is most likely to play video games may not be the most likely customers of the Whirlwind. The author says that the group that is most likely to play the video game is the people 10 to 25 years olds, however, this does not mean that this group have the ability to buy video games of Whirlwind, there are many factors that affect the activity of customers such as the price of the game, the design and their level of incomes. Without consider such factors, the author fail to assure me that this group will be the customers of Whirlwind games.

All in all, this argument is not as persuasive as it stands, before we accept any conclusions based on it, the author should apply more detailed evidence and organize the reasoning logically.

[ Last edited by staralways on 2005-8-26 at 11:45 ]
宁为玉碎,不为瓦全
0 0

使用道具 举报

Rank: 6Rank: 6

声望
0
寄托币
2262
注册时间
2005-3-22
精华
1
帖子
2
沙发
发表于 2005-8-25 13:47:15 |只看该作者
In this argument, the author concludes that that the sales of Whirlwind video games are likely to increase dramatically in the next few months. The argument seems sound and convictive at the first glace, but I am afraid there are some flaws in it that undermine its validity.

First, there are some flaws in the survey cited by the author. We do not know the subjects that the survey has investigated and the scope that the survey covers. If the surveyors do the survey in a small scope and the people investigated by them are limited, the result may not representative. What is more, the author does not inform where the survey is operated, if the surveyors just do the survey in several main cities or only one district of an area, the situation may not the same as the other places and we cannot believe that all the places share the some question.问题找的很对。。。不过说的不够具体,举出几个准确的反例效果会更好一点

Second, the author fails to consider the amount of people who have the most up-to-date computers. Even we accept the result of survey, that is直接用个连字符就可以了 players prefer games that provide lifelike graphics and they will like the game produced by Whirlwind, the fact does not mean that players have the most advanced computers to play such games. Common sense tells me that these most up-to-date computers must be very expensive and thus not many people can afford such a high price, that is to say, unless the author apply the evidence concerning the amount of players who have the most advanced computers can we believe that they will the products of Whirlwind.这一段挺不错的。。。

Finally, the group which is most likely to play video games may not be the most likely customers of the Whirlwind. The author says that the group that is most likely to play the video game is the people 10 to 25 years olds, however, this does not mean that this group have the ability to buy video games of Whirlwind, there are many factors that affect the activity of customers such as the price of the game, the design and their level of incomes. Without consider such factors, the author fail to assure me that this group will be the customers of Whirlwind games.我觉得这个年龄层的人不是买不起。。而是没有时间去玩。。

All in all, this argument is not as persuasive as it stands, before we accept any conclusions based on it, the author should apply more detailed evidence 最好大概指出一点哪方面的evidence吧。。。and organize the reasoning logically.


总体来说非常不错,不过B1再稍微注意一下。。。

有时间看看我的147
https://bbs.gter.net/viewthre ... p;page=1#pid1781528
愿有情人终成眷属

使用道具 举报

Rank: 3Rank: 3

声望
0
寄托币
587
注册时间
2005-2-3
精华
0
帖子
0
板凳
发表于 2005-8-26 11:43:19 |只看该作者
非常感谢古道西风!
很好的意见,谢谢!
宁为玉碎,不为瓦全

使用道具 举报

RE: Argument147 同主题互拍!(超时2min) [修改]

问答
Offer
投票
面经
最新
精华
转发
转发该帖子
Argument147 同主题互拍!(超时2min)
https://bbs.gter.net/thread-326180-1-1.html
复制链接
发送
回顶部