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发表于 2006-7-12 23:34:15
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147The following appeared in an editorial in a business magazine.
"Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months."
time 1 hrs 10 m words 665
The arguer in this editorial who thought that the sales of Whirlwind video games are likely to increase dramatically in the next few months,To support the assumption he points out that The survey in video-game players indicates this possibility of such a dramatically rising at the sales of Whirlwind video games.The conclusion the arguer provide with sounds reasonable or sufficient,at the first sight,but there are some unfavorable flaws in this allegation
A threshold problem with the argument involves the survey is unpersuative to support what the company of Whirlwind video games should do as to cater to video-game players'taste or rule.Firstly, We do not sit in judgement on about exactly what ranking of the age of these who deserved this survey without any evidents and how many scales of the survey,1000 men,100 men or even 10 men,And this is very vatal to whether the survey have enought to reflect the real
In Additiona to this case,it is untrustly for the form of the survery, and which is probaly an interenet-based survey or only randomly paper-based distributed to community on the street. the authory fail to offer any more or futher details about it. Consequently,in the absence of all possibilities above,this survery in the argurment is at loss over the effect.
The author mentioned that the sales of Whirlwind video games have declined over the past two years.but he do not tell us why caused it, what happents during the past two years.There exsits some changes in video-game markets or some players converted to other hobbies as a pool of sparing. And even some game companies also join to cut this cake.All facts mentioned are not problems with games itself,and but the envirnment of the present-day in markets is distinct form the past in fact. Moreover,if the company did not consider some problems all its seriousness, only placed an attention to an unwarranted survey, it is possible that the history of failure would turn back to the current.
Another problem with this argument is that owning to play video games the age-group 10 to 25 years old are most likely to ,which motivates Whirlwind introduced several such games with an extensive advertising campaign to them.Nobody can deny that the sense of likeness or interests to something are proved to best motivation to do something or achieve some goals, but besides the part played by some other factors could also be a very determinant role for making it.As far as the game is concerned,the age-group 10 to 25 years old become an additives of any gome,but in fast during at the age of 10 to 25.it seems that more worth of serving is wait for them,for instance, As for enrolling a qualitied university,you must try your best to study in 2 years, not so much time to play video-game and even give them up.Besides, it does not take much time on playing any video-game for any youth who has to fact the complex and instability works under the pressure .Therefore, it is not an unique aiming community between among 10 to 25 years old,and maybe Whirlwind find more lovers above 10 to 25 years old. the cooperation Whirlwind with an extensive advertising campaign introduced several such games directed at people 10 to 25 years old, which does not resule in the increasing of the sales of Whirlwind video games.
From what has been discussed above,the author fails to take into account several vital factors within his inferenceTo enforce the his inference the author should offer some reasonably means to rise the the sales of Whirlwind video games. For instance, it enable video games more reality throught the processive of technology , and renew what stories in the game contain, and so on. If they are finished vary well , Whirlwind video games will become best-selling games,and will gain the best profits from the sales of Whirlwind video games rised.
At final time of my job, the vacuum occupies my brain, I lose my breath, forget grammar and the structure of sentence, the inner working of my brain stop at interval at coming ends, and only one thing flit my heart, please let me out of going-on writing and thinking lasting. Throw up all of things, I want to go home ! ( my feels below this show )
[ 本帖最后由 青天大老爷 于 2006-7-14 16:28 编辑 ] |
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