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[a习作temp] Argument147 [大杀四方yotta作业贴] [第一回] [复制链接]

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发表于 2006-12-30 20:31:26 |显示全部楼层
第一次写,模版的痕迹重了些:P  欢迎大家拍砖!

147.The following appeared in an editorial in a business magazine.

"Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months."


The arguer advocates that Whirlwind can expect a great increase in the sale of its video game products. To support this recommendation, the arguer provides the evidence that Whirlwind has introduced several video games that provide lifelike graphics to which, according to the outcome of a recent survey, video-game players pay most of their attention. In addition, the arguer points out that Whirlwind has made effort to advertise its products to people form 10 to 25 years old who are the most important consumers of video games. However, I find that the argument is unconvincing on several grounds.

In the first place, the arguer fails to provide strong evidence to demonstrate that video players will purchase these games with lifelike graphics. For one thing, it is possible that the interviewees of the survey can not represent the whole population who play video games and in fact more video-game players do not like such games. For another thing, even assuming that it’s true that all the video-game players value games of this kind, it is also most likely players will not like these games introduced by Whirlwind because many other factors, such as the price of the game, the plots of the story and the level of difficulty, will determine the players will buy a certain game or not. Without considering and ruling out these possibilities mentioned above, the arguer cannot convince us that the game introduced by Whirlwind will be popular.

In the second place, the arguer's assumption that depending on the advertising campaign the sale of Whirlwind games will increase dramatically is unwarranted. It is possible that who prefer video games with lifelike graphics are not the young generation between 10 and 25 but those who are older, form 25 to 35 for example. In addition, how, when, and where these advertisements are carried out, about which the arguer provide no information at all, will also determine whether this advertising campaign is effective. Without providing enough information to justify that Whirlwind has made a successful advertising campaign, the arguer's precipitation is unsustainable.

In sum, the argument is not well reasoned. To make the precipitation logically acceptable, the arguer must provide more accurate data to demonstrate that the survey based on which Whirlwind designed video games is credible and its interviewees are representative. Additionally, the arguer must also provide evidence to eliminate the above mentioned possibilities that advertisements made by Whirlwind are not effective enough to win the video game market.
(411 words)

[ 本帖最后由 yotta 于 2006-12-30 20:33 编辑 ]

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发表于 2006-12-30 21:33:57 |显示全部楼层
先等下哈,我还没有写过agu,我尽快写,然后给你改,感觉会好些
呵呵

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发表于 2007-1-2 18:35:17 |显示全部楼层
The arguer advocates that Whirlwind can expect a great increase in the sale of its video game products. To support this recommendation, the arguer provides the evidence that Whirlwind has introduced several video games that provide lifelike graphics to which, according to the outcome of a recent survey, video-game players pay most of their attention. In addition, the arguer points out that Whirlwind has made effort to advertise its products to people form 10 to 25 years old who are the most important consumers of video games. However, I find that the argument is unconvincing on several grounds.(跟我一样的开头,呵呵,现在自己看了也觉得有点罗嗦,凑字数的嫌疑,希望可以试着改进一下)

In the first place, the arguer fails to provide strong(个人觉得strong不好,还是no或者scant,insufficient这类的好,因为你觉得他不够strong别人可以说你的意思是已经adequent了) evidence to demonstrate that video players will purchase these games with lifelike graphics. For one thing, it is possible that the interviewees of the survey can not represent the whole population who play video games and in fact more video-game players do not like such games. For another thing, even assuming that it’s true that(感觉assume与it is true有意思重复之嫌,改为even if it is true that 或even assuming the fact that 可能会好些) all the video-game players value(not accurate here,只是喜欢似乎还未上升到重视其价值的地步) games of this kind, it is also most likely players will not like these games introduced by Whirlwind because many other factors, such as the price of the game, the plots of the story and the level of difficulty, will determine the players will buy a certain game or not(这句话从because开始语法有问题--两个will,呵呵,在酝酿长句的同时可别忽视了最基础的东西呀). Without considering and ruling out these possibilities mentioned above, the arguer cannot convince us that the game introduced by Whirlwind will be popular.(此段是很好的论证,有分层for one thing....for another thing...,并能在小层次中有让步even,逻辑思路很清晰,向你学习!!)


In the second place, the arguer's assumption that depending on the advertising campaign the sale of Whirlwind games will increase dramatically is unwarranted. It is possible that who prefer video games with lifelike graphics are not the young generation between 10 and 25 but those who are older, form(from) 25 to 35 for example(这好像跟你所指出的错误没关系吧,inn fact到跟你第一段的for one thing后面的论证有重复--对代表性问题的质疑,你再看看是不是). In addition, how, when, and where these advertisements are carried out, about which the arguer provide no information at all, will also determine whether this advertising campaign is effective. Without providing enough information to justify that Whirlwind has made a successful advertising campaign, the arguer's precipitation(在这里你想用precipitation的哪个意思呢,但好像没合适的吧,不知道是不是你拼错了。很想知道你究竟有意用哪个词,告诉我谢谢) is unsustainable.

不能说至少三个错误是硬性规定,但根据范文指示,这也许是得高分的必要条件吧


In sum, the argument is not well reasoned. To make the precipitation logically acceptable, the arguer must provide more accurate data to demonstrate that the survey based on which Whirlwind designed video games is credible and its interviewees are representative. Additionally, the arguer must also provide evidence to eliminate the above mentioned possibilities that advertisements made by Whirlwind are not effective enough to win the video game market.
语言很好,句式多变,论证很具体,但是就是错误少了些,希望改进

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RE: Argument147 [大杀四方yotta作业贴] [第一回] [修改]

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