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终于开始写了,还是先拿argument 下的手.写得很慢很慢.........边查模版边写的..........才写了400字..........鄙视自己一下= =||||...........大家拍吧别客气~~~
感觉越写越发现原文的逻辑错误很多,可是又不知道该怎么修改:(
147.The following appeared in an editorial in a business magazine
"Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months
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提纲:
1.调查关于样本的细节交代不清.
2.不是所有人都能买的起最新的电脑,尤其对于10-25人群
3.缺少对整个市场的整体把握,以及对公司本身存在问题的认识.
In the analysis, the arguer concludes that the sales of Whirlwind video games will increase in the next few months. This conclusion is based on a survey, which points out that what kind of the video-game players prefer is just the same as Whirlwind has introduced recently. And the arguer also mentions that Whirlwind has advertised extensively to the people who are most likely to play video-games. The argument suffers from several fallacies.
To begin with, the arguer fails to provide assurances that the survey is reliable. In evaluating the evidence of the survey, one should know how many the respondents are and whether they are representative of all the video-game players. If the survey is limited to the visitors in the exhibition of the most advanced graphic techniques for game programming, the respondents surely will prefer the games that provide lifelike graphics. Unless the arguer provides more information about the sample of the survey, the evidence is merely an unconvincing assumption.
Even if it is true that most players prefer the games that provide lifelike graphics, as the arguer says, those games require the most up-to-date computers, which is too costly for many people to afford. Considering the age-group most likely to play video-games is 10 to 25 years old, the age-group with poor purchasing power, I come to my conclusion that Whirlwind will sell out few of its products no matter how extensive its advertising campaign is.
Another problem the arguer overlooks is the current circumstance in the market of video-game even other entertainments. Maybe there are new kinds of entertainment, cheaper and more enjoyable, attracting lots of the loyal video-game players, which causes the depression not only occurs in Whirlwind but the entire video-game market. Or maybe there are many existing games which provide lifelike graphics in the market, thus no one wants to possess more. What is worse, maybe there are problems in the operation, not in the choice of products, leading Whirlwind's sale to decline. In that situation, one can hardly imagine the sales of Whirlwind video games are likely to increase dramatically in the next few months.
In sum, the argument is unpersuasive as it stands. To strengthen it the arguer should give reasons why the sales of Whirlwind market decline, make a better investigation on the factors of the market. To evaluate the argument, I also need the detailed information about the survey and the purchasing power of the players.
[ 本帖最后由 flaflagogo 于 2007-1-29 14:35 编辑 ] |
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