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[a习作temp] argument147 <米国有米寒假作业 2。3 > [复制链接]

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发表于 2007-2-4 01:51:28 |只看该作者 |倒序浏览
ARGUMENT 147
1 调查不可靠
2 即使调查可靠,调查只是说调查者喜欢了lifelike的游戏,并不表明他们喜欢WL所出的游戏
3 即使喜欢也不一定会买,另外 广告不一定起作用。

2130-22:07

In this argument, the arguer concludes that the sales of Whirlwind(WW) are likely to increase dramatically in the next few months. To support it , the arguer cites a survey which shows people prefer games that provide lifelike graphics and points that WW was adopting an extensive advertising campaign. However, as it stands, the argument is hardly convincing due to the following critical fallacies.

First of all, the arguer fails to inform us whether the survey is reliable. As we all know, a reliable survey must be based on random sampling and complete investigation to guarantee the representation of the result of the argument. However, the arguer does not inform us any information about the procedure of the survey. How many respondents were involved in this survey?  What about their ages, sex, and background? When the number of the respondents is not enough large, the survey’s result can not correctively represent the truth. When these people who join this survey concentrate in one area such as in the same school, the result also can not reflect the truth. In short, without these information, the arguer can not convince me that the survey is reliable.
Secondly, even if the survey is statistical convincing, the result of survey only shows that people prefer games that provide lifelike graphic, but do not means that people necessarily prefer WW’s vivid games. Common sense tells us that many factors decided the quality of the games. Whether providing lifelike graphic is only one aspect, in fact, themes and content involved in it are also important for a welcoming game. Therefore, It is entirely possible that although WW’s video games provide lifelike graphics, these stories involved in WW’s games is not interesting. Thus, the customers are more likely to prefer other company’s games.
In the final analysis, even if the respondents indeed like WW’s games, it is uncertain for them whether buy WW’s games. For instance, the WW’S video games are so expensive that these customers can not afford. In this case, perhaps these people are more likely to choose other companies’ games which are cheaper than WW’s one. At the same time, the arguer assumes that WW’s advertising campaign directed at people 10 to 25 years would exert positive effects to the increasing of sales of WW’s video games .yet ,the arguer provide no evidence to support it. Firstly, the arguer does not inform us that the survey he/she cites aim to investigate the preference of 10-15 years people. Therefore, the auger can not convince me that the age-group are most likely to play video games. In fact, given that the age-group usually have sufficient money, it is highly possible that these people can not become the main customs of WW’s video games. Therefore, it is unsure that whether the advertising directed at people 10-25years can help the increase of WW’s video games.

To sum up, the argument is hardly convincing due to the above fallacies. To make the argument more convincing, the arguer should offer more information about the survey and the reasons leading to increase of their game’s sales.
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发表于 2007-2-4 18:28:22 |只看该作者
ARGUMENT 147
1 调查不可靠
2 即使调查可靠,调查只是说调查者喜欢了lifelike的游戏,并不表明他们喜欢WL所出的游戏
3 即使喜欢也不一定会买,另外 广告不一定起作用。

21:30-22:07
[这么短时间写了这么多字,先赞一个]
In this argument, the arguer concludes that the sales of Whirlwind(WW) are likely to increase dramatically in the next few months. To support it , the arguer cites a survey which shows people prefer games that provide lifelike graphics and points that WW was adopting an extensive advertising campaign. However, as it stands, the argument is hardly convincing due to the following critical fallacies.

First of all, the arguer fails to inform us whether the survey is reliable. As we all know, a reliable survey must be based on random sampling and complete investigation to guarantee the representation of the result of the argument. However, the arguer does not inform us any information about the procedure of the survey. How many respondents were involved in this survey?  What about their ages, sex, and background? When the number of the respondents is not enough large, the survey’s result can not correctively represent the truth. When these people who join this survey concentrate in one area such as in the same school, the result also can not reflect the truth. In short, without these[information不可数] information, the arguer can not convince me that the survey is reliable.
[对调查的分析很全面]
Secondly, even if the survey is statistical convincing, the result of survey only shows that people prefer games that provide lifelike graphic, but do not means that people necessarily prefer WW’s vivid games. Common sense tells us that many factors decided the quality of the games. Whether providing lifelike graphic is only one aspect, in fact, themes and content involved in it are also important for a welcoming game. Therefore, It is entirely possible that although WW’s video games provide lifelike graphics, these stories involved in WW’s games is not interesting. Thus, the customers are more likely to prefer other company’s games.

In the final analysis, even if the respondents indeed like WW’s games, it is uncertain for them whether buy WW’s games. For instance, the WW’S video games are so expensive that these customers can not afford. In this case, perhaps these people are more likely to choose other companies’ games which are cheaper than WW’s one. At the same time, the arguer assumes that WW’s advertising campaign directed at people 10 to 25 years would exert positive effects to the increasing of sales of WW’s video games .[可以考虑在分一段写,每一段最好专攻一个主题]yet ,the arguer provide no evidence to support it. Firstly, the arguer does not inform us that the survey he/she cites aim to investigate the preference of 10-15 years people. Therefore, the auger can not convince me that the age-group are most likely to play video games. In fact, given that the age-group usually have sufficient money, it is highly possible that these people can not become the main customs of WW’s video games. Therefore, it is unsure that whether the advertising directed at people 10-25years can help the increase of WW’s video games.


To sum up, the argument is hardly convincing due to the above fallacies. To make the argument more convincing, the arguer should offer more information about the survey and the reasons leading to increase of their game’s sales.

[攻击点找得很全面,说理也很清晰,语言可以再提高。一起加油!]
I believe I can fly!                  

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