Thewriter asserts that the sales of the whirlwind video games will increase,because the corporation has designed the game whichcaters for the players and they have just introduced several such gameswith an extensive advertising campaign directed at people 10 to 25 years old aswell. But, analyzing this editorial deeply, wewill find it not so convictive. This argument isflawed in several critical respects.
To begin with, thestatistical reliability of the survey is dubious. Are there enough respondents to be statistically significant? Can therespondents represent the need in general? Is there any other respectwhich can have the games to be favorable besides what had been revealed in thesurvey? There is not any evidence to eliminatethe questions? Consider theconcreteproducts of the corporation, they had not mentioned what kind of games had theydesigned at all. So, the assertion that the games made by the WV will be theones which the players dreamed of – in my pinion—is only a hypotheses.
Onthe other hand, there in not enough information to support that the age-groupof 10 to 25 years old most likely to play view games. So, whether the introduction ofthe game to this age-group people proves effective is uncertain.
Even the two hypotheses mentioned above aretrue. Accord to the editorial, the game requires the most up-to-date computers.But have this kinds of computers be widely usedby most players? if not, how can the player enjoy the game with out thecomputers? Nor has the writer considered the purchasing power of the players. As children, theyhave to ask their parents for the game programme. But manyparents show a different attitude towards video games from their kids. To the youth, maybesome of them have just found a job, or even have no job. The writer neglected the factor. So,the corporationshould pay more attention on the cost of designthe game, so that the games can be sold in a reasonable price and more playerscan afford to it.
Furthermore, the writerpaid on attention on the market. Firstly, if thecompetition is very fierce, though the WV has the good products, theycan beat other corporations if they have better products and low price.Secondly, if the game market depresses entirely, the WV can not earnmuch money.
In sum, thewriter’s assertion is based on two hypotheseses. The writer shouldget more information to lend support to the survey and the game playing age-group. The need of the information of theproductions and market is necessary, otherwise the conclusioncan not convince me .
Thewriter asserts that the sales of the whirlwind video games will increase,because the corporation has designed(好像没说design吧,introduce和design还是很有区别的) the game whichcaters for the players and they have just introduced several such gameswith an extensive advertising campaign directed at people 10 to 25 years old aswell. But, analyzing this editorial deeply, wewill find it not so convictive. This argument isflawed in several critical respects. To begin with, thestatistical reliability of the survey is dubious. Are there enough respondents to be statistically significant? Can therespondents represent the need in general? Is there any other respectwhich can have the games to be favorable besides what had been revealed in thesurvey? There is not any evidence to eliminatethe questions? Consider theconcreteproducts of the corporation, they had not mentioned what kind of games had theydesigned at all. So, the assertion that the games made by the WV (用缩写第一次出现说下为好)will be theones which the players dreamed of – in my pinion—is only a hypotheses.
Onthe other hand, there in not enough information to support that the age-groupof 10 to 25 years old most likely to play view games. So, whether the introduction ofthe game to this age-group people proves effective is uncertain. (展开为好吧~)
Even the two hypotheses mentioned above aretrue. Accord to the editorial, the game requires the most up-to-date computers.But have this kinds of computers be widely usedby most players? if not, how can the player enjoy the game with out thecomputers? Nor has the writer considered the purchasing power of the players. As children, theyhave to ask their parents for the game programme. But manyparents show a different attitude towards video games from their kids. To the youth, maybesome of them have just found a job, or even have no job. The writer neglected the factor. So,the corporationshould pay more attention on the cost of designthe game(这个前后不太合理,你前面说的是电脑的成本,这里说的是游戏设计成本,我知道是你没表述清楚lower the computer configuration which the game demands), so that the games can be sold in a reasonable price and more playerscan afford to it.
Furthermore, the writerpaid on(no) attention on the market. Firstly, if thecompetition is very fierce, though the WV has the good products, theycan beat other corporations if they have better products and low price.Secondly, if the game market depresses entirely, the WV can not earnmuch money.
In sum, thewriter’s assertion is based on two hypotheseses(有种话没说完的感觉). The writer shouldget more information to lend support to the survey
and the game playing age-group. The need of the information of theproductions and market is necessary, otherwise the conclusioncan not convince me .