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[a习作temp] Argument147 修改三版比较(实战版在11楼)请指教 [复制链接]

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发表于 2006-4-6 02:56:03 |只看该作者 |倒序浏览
捧着北美范文看了好久,终于在考前13天写出了第一篇argu (黑体字部分)。本来想发到网上求拍友,不知怎么回事终于看到了argu的官方范文,立刻觉得自己写的偏离其要求太远。花了两天时间研究范文,以及ets修改过的文章,然后自己修改自己的文章(红体字部分),尽量模仿范文的行文,感觉比较像样。

主要修改了文章的行文风格,去掉了费了大力气从北美范文中学来的逻辑词句,舍弃了辛辛苦苦背下的模版,改用自然的行文;几乎没有用很‘掉书袋’式的被动句,努力以内在逻辑取胜。

题目是最高频的,写黑体的原文花了我两个半小时,修改也用了差不多的时间。




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TOPIC: ARGUMENT147 - The following appeared in an editorial in a business magazine.

"Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months."

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看了官方范文后,觉得诸如In this analysis, the arguer claims that---------To substantiate the conclusion , the arguer--------In addition, the arguer assumes that -------------On the basis of this line of reasoning the author infers that ---------This argument is problematic in several respects.  这样的模版真是没什么意义。我从官方范文中得到的信息是:开头要表明你知道argu的结论,知道哪里有问题,知道说‘我明白它有flaws’。


In this editorial, the author cites a survey to demonstrate that Whirlwind's several games advertised currently meet the preference of video-game players 10 to 25 years old, because of their lifelike graphics. On the basis of it, the author hastily infers that the sales of Whirlwind are likely to increase dramatically in the next few months. However, I find this inference is problematic in several respects, rendering the editorial unconvincing as it stands.


Before asserting that the sales trend of Whirlwind video games is about to increase dramatically in the next few months, we should examine the line of reasoning and the evidence given in this editorial from several other angles.//这一句是从范文改来的// Not only the reliability and pertinency of the survey, but also the validity of the advertising campaign is open to question. In addition, the author ignores some other factors that might affect the sales. I will discuss each of the flaws in turn.


--------------------------------------------------------------------------------------------------


The major problem with this editorial is that the author provides no evidence that the survey's result is statistical reliable. In order to establish a strong conclusion that players prefer games that provide lifelike graphics rather than any other games, the survey's sample must be sufficient in size and representative of the overall population of video-game players and be scientific in the way the survey was conducted. Lacking information about the randomness, representability and size of the survey's sample and the scientificalness of the survey's methods, the author cannot justifiably rely on the survey to draw any conclusion whatsoever.
//全是北美范文上学来的,拼成这个大模版,一开始花了半个多小时写,感觉超通用//
//看了范文后,觉得这实在太虚了,不仅我背得辛苦饶舌,也------------//


The basis of the reasoning is the reliability and pertinency of the survey, which turns to be suspicious. //中心句,也呼应开头段中的the reliability and pertinency of the survey//   Firstly, in evaluating the reliability of the survey, one must consider whether the survey’s sample is sufficient in size and representative of the overall population of video-game players. If the survey was limited to a few customers of a certain video-game dealer, or to some students of a local high school, or to several visitors of a question website, the results might just be attributable to those particular individuals. One must also consider how the survey was conducted, usually people tend to respond to some specific survey, which they are interested in, with the expected answer. Hence, it is necessary to perfect the survey, before making any conclusion from it.   //说调查本身不合理,展开了原文中泛泛而论的the survey's sample must be sufficient in size and representative of the overall population 以及be scientific in the way the survey was conducted.,接下来说即使调查本身合理,它的针对性有问题,最好的特质不等于最强的购买吸引力//   Secondly, even the survey is statistical reliable, it can only illuminate that players prefer to lifelike graphics in a video game rather than any other features. Generally speaking, people purchase the games according to their own fancies. Some features besides graphics, such as the type, the scenarios, and the public praise of the game, might impact people’s choice. One may be absorbed in network game featuring lifelike graphics, and her or his friends may be fond of the Role Play Game featuring lifelike graphics in personal computer. Thus the survey cannot prove that video games that provide lifelike graphics will be the best-sale merchandise.

--------------------------------------------------------------------------------------------------


Even if the survey is reliable, the author falsely indicates that the extensive advertising campaign directed at people 10 to25 years old will be effective and hence the sales will increase. Accordingly, the editorial rests on the assumption that the preference to video-game players responsed to the survey can represent that of people 10 to 25 years old. Yet the mere fact that this age-group are more likely to play video games is scant evidence, it is entirely possible that they  lack of time and money to play video games regardless of their inclination. Absent a clear evidence that video games with lifelike graphics are popular with people 10 to 25 years old, the author cannot convince me of the increased sales.
//多么标准的五段式论证,主题句(指出存在逻辑错误的点)+(指出作者得出这个错误结论所依赖的假设)+(转折,指出假设无依据)+(展开说其他可能推测)+(小结),也写了很久//
//但是,还是太虚了//



Another element of the reasoning is the validity of the advertising campaign, which is also dubious. //中心句,呼应开头段中的the validity of the advertising campaign // As it mentioned in the editorial, that the extensive advertising campaign was directing at people 10 to 25 years old, the author seems to assume that the survey above can reflect this age-group’s inclination. However, assuming that the survey above is reliable, before reaching the assumption, it is required to view whether the part of this age-group in the survey shows such a preference.  //先说广告活动的市场定位无依据,不能由survey推出,然后说即使定位成立,喜好倾向也不代表销量//   Even if it is the case, the author makes another unfairly assumption that this age-group is the largest customer-group of video-game. It is possibly true that they have the highest passion to play games, but they cannot do so. Because they have to spend most of the time on academic courses and homework, they also lack of money since they cannot work full-time as students. Therefore, such an advertising campaign cannot convince me of its validity.


--------------------------------------------------------------------------------------------------

//这两段感觉写得不错,就是逻辑上没有明确关联性,直接加了一些连接词拼成第三段。//

Another problem worth considering is从这里开始截--- the reason of the declined sales of Whirlwind video games over the past two years. Perhaps, It might due to the intense competion with other video-game companies. Consequently, without more marketing information about that Whirlwind has preponderance over its competitors in the market of games that provides lifelike graphics, it is difficult to claim that the declined sales trend is about to be reversed. --到这里

Before I come to my conclusion, it is necessary to point out another flaw appear in the editorial. While a high preference to video games with lifelike graphics is strong evidence of purchase, in itself it is not sufficient. 从这里开始截--- Considering that the this kind of games require the most up-to-date computers, it is impossible for most people to own such a computer, since we all know that most up-to-date merchandises are acquirable to minority rich only. Thus, without considering that how much the limited requirement to computers will impact the sales of video games, it is impossible to assess the strength of the editorial. --到这里


Before I come to my conclusion, there are some other factors, which might affect the sales, worth considering.  //再次呼应开头出现的ignores some other factors that might affect the sales ,然后直接上原文的两段// One is the rivalry between companies. Although the editorial doesn’t mention the reason of the declined sales of Whirlwind video games over the past two years, we can infer that it might due to the intense competition with other video-game companies. Consequently, without more marketing information about that now Whirlwind takes preponderance over its competitors in the market of games that provides lifelike graphics, it is difficult to conclude that the declined sales trend is about to be reversed. Another factor might be the hardware conditions. Considering the fact mentioned in the editorial that this kind of games require the most up-to-date computers, it is impossible for most people to own such a computer, since we all know that most up-to-date merchandises are acquirable to minority rich only. Thus, without considering that how much the limited requirement to hardware will impact the sales of video games, it is impossible to assess the strength of the editorial.


--------------------------------------------------------------------------------------------------


//筋疲力尽,写不出来了,感觉该说的上面都说过了,虽然新东方的老师说把前面文章中指出的错误改成建议贴过来就可以,但是不用模版写的那句子没法改-贴处理,而且范文中也没见这么干的,都是挺有建议性的东西,而且有的还没有补充建议,所以简单模仿写了一点。//

In conclusion, the editorial is specious. To bolster it the author must provide clear evidence that the preference to video-game players response to the survey can represent that of people 10 to 25 years old ,and that this age-group are capable of purchase. To strength the conclusion that the declined sales over the past tow years is about to be reversed, I would need more information about the marketing of such kind of video games.

In conclusion, the editorial has poor reasoning and evidence. To bolster it the author must provide full and accurate survey of video-game players, and so do the reports both of the market-analysis and the advertise-plan.



写完后,感觉似乎摸到argu的门路了,但这只是自认为的,发上来,希望各位gter帮忙看看,是不是改正后的文章更像样。如果估分的话,改正前后各能得多少分呢?
请多多指正。


谢谢~~~~~~~~~~~~


方便大家阅读,全文个贴一下:


修改前,模仿北美范文:

In this editorial, the author cites a survey to demonstrate that Whirlwind's several games advertised currently meet the preference of video-game players 10 to 25 years old, because of their lifelike graphics. On the basis of it, the author hastily infers that the sales of Whirlwind are likely to increase dramatically in the next few months. However, I find this inference is problematic in several respects, rendering the editorial unconvincing as it stands.

The major problem with this editorial is that the author provides no evidence that the survey's result is statistical reliable. In order to establish a strong conclusion that players prefer games that provide lifelike graphics rather than any other games, the survey's sample must be sufficient in size and representative of the overall population of video-game players and be scientific in the way the survey was conducted. Lacking information about the randomness, representability and size of the survey's sample and the scientificalness of the survey's methods, the author cannot justifiably rely on the survey to draw any conclusion whatsoever.

Even if the survey is reliable, the author falsely indicates that the extensive advertising campaign directed at people 10 to25 years old will be effective and hence the sales will increase. Accordingly, the editorial rests on the assumption that the preference to video-game players responsed to the survey can represent that of people 10 to 25 years old. Yet the mere fact that this age-group are more likely to play video games is scant evidence, it is entirely possible that they  lack of time and money to play video games regardless of their inclination. Absent a clear evidence that video games with lifelike graphics are popular with people 10 to 25 years old, the author cannot convince me of the increased sales.

Another problem worth considering is the reason of the declined sales of Whirlwind video games over the past two years. Perhaps, It might due to the intense competion with other video-game companies. Consequently, without more marketing information about that Whirlwind has preponderance over its competitors in the market of games that provides lifelike graphics, it is difficult to claim that the declined sales trend is about to be reversed.

Before I come to my conclusion, it is necessary to point out another flaw appear in the editorial. While a high preference to video games with lifelike graphics is strong evidence of purchase, in itself it is not sufficient. Considering that the this kind of games require the most up-to-date computers, it is impossible for most people to own such a computer, since we all know that most up-to-date merchandises are acquirable to minority rich only. Thus, without considering that how much the limited requirement to computers will impact the sales of video games, it is impossible to assess the strength of the editorial.

In conclusion, the editorial is specious. To bolster it the author must provide clear evidence that the preference to video-game players response to the survey can represent that of people 10 to 25 years old ,and that this age-group are capable of purchase. To strength the conclusion that the declined sales over the past tow years is about to be reversed, I would need more information about the marketing of such kind of video games.




然后是模仿gre官方范文的:


Before asserting that the sales trend of Whirlwind video games is about to increase dramatically in the next few months, we should examine the line of reasoning and the evidence given in this editorial from several other angles. Not only the reliability and pertinency of the survey, but also the validity of the advertising campaign is open to question. In addition, the author ignores some other factors that might affect the sales. I will discuss each of the flaws in turn.

The basis of the reasoning is the reliability and pertinency of the survey, which turns to be suspicious.  Firstly, in evaluating the reliability of the survey, one must consider whether the survey’s sample is sufficient in size and representative of the overall population of video-game players. If the survey was limited to a few customers of a certain video-game dealer, or to some students of a local high school, or to several visitors of a question website, the results might just be attributable to those particular individuals. One must also consider how the survey was conducted, usually people tend to respond to some specific survey, which they are interested in, with the expected answer. Hence, it is necessary to perfect the survey, before making any conclusion from it. Secondly, even the survey is statistical reliable, it can only illuminate that players prefer to lifelike graphics in a video game rather than any other features. Generally speaking, people purchase the games according to their own fancies. Some features besides graphics, such as the type, the scenarios, and the public praise of the game, might impact people’s choice. One may be absorbed in network game featuring lifelike graphics, and her or his friends may be fond of the Role Play Game featuring lifelike graphics in personal computer. Thus the survey cannot prove that video games that provide lifelike graphics will be the best-sale merchandise.

Another element of the reasoning is the validity of the advertising campaign, which is also dubious. As it mentioned in the editorial, that the extensive advertising campaign was directing at people 10 to 25 years old, the author seems to assume that the survey above can reflect this age-group’s inclination. However, assuming that the survey above is reliable, before reaching the assumption, it is required to view whether the part of this age-group in the survey shows such a preference. Even if it is the case, the author makes another unfairly assumption that this age-group is the largest customer-group of video-game. It is possibly true that they have the highest passion to play games, but they cannot do so. Because they have to spend most of the time on academic courses and homework, they also lack of money since they cannot work full-time as students. Therefore, such an advertising campaign cannot convince me of its validity.

Before I come to my conclusion, there are some other factors, which might affect the sales, worth considering. One is the rivalry between companies. Although the editorial doesn’t mention the reason of the declined sales of Whirlwind video games over the past two years, we can infer that it might due to the intense competition with other video-game companies. Consequently, without more marketing information about that now Whirlwind takes preponderance over its competitors in the market of games that provides lifelike graphics, it is difficult to conclude that the declined sales trend is about to be reversed. Another factor might be the hardware conditions. Considering the fact mentioned in the editorial that this kind of games require the most up-to-date computers, it is impossible for most people to own such a computer, since we all know that most up-to-date merchandises are acquirable to minority rich only. Thus, without considering that how much the limited requirement to hardware will impact the sales of video games, it is impossible to assess the strength of the editorial.

In conclusion, the editorial has poor reasoning and evidence. To bolster it the author must provide full and accurate survey of video-game players, and so do the reports both of the market-analysis and the advertise-plan.


[ 本帖最后由 hokuto8 于 2006-4-9 21:19 编辑 ]
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沙发
发表于 2006-4-6 13:26:22 |只看该作者
你好hokuto8 ,
我没看过北美的书,提不出此方面相关的意见。但你首篇习作如此已经很好了。时间应该来得及把阿狗写的更高标准。找逻辑错误应该不成问题,语言方面我的意见还是总结一套适合自己的套路。

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板凳
发表于 2006-4-6 14:36:24 |只看该作者

回复 #2 centu 的帖子

谢谢~~~~

回复到你那贴上了。

具体地帮你改了下,但发到版面上,还要在这重新修改字体和颜色,太累人了----发自己那篇时眼睛都酸了。
有qq的话,或邮箱,给你发过去。

版面上发的没有标明 逻辑词句和我比较欣赏的用词用句。
仅有意见,也让其它gter们看看,我是否有改错的地方。

[ 本帖最后由 hokuto8 于 2006-4-6 15:58 编辑 ]

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地板
发表于 2006-4-6 19:25:42 |只看该作者
我觉得两篇都写得很好啊,呵呵,我的水平我都不敢改你的了.
我也是看了几篇北美范文,是有点太过于模式化了,但是省时啊.
第二篇写得这样长这样用心的话,你有把握半个小时写完吗?

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发表于 2006-4-6 20:38:21 |只看该作者

回复 #4 bella 的帖子

实战时当然不会写这么多,这是先确定一个目标和行文风格。然后再照着这个感觉练习,再精简到550字左右,形成自己固定的句式和套路。

其实看北美范文还是很有帮助的,只是我自己的写作习惯跟它的那种句式天生相克,怎么说呢,其实好的文章读起来是可以感觉到作者的‘呼吸’的,大概也就是行文节奏一类的东西吧,说不清楚,反正就是一遍看下来对它有没有感觉。北美范文我是即使没有不认识的单词,也一直读得挺别扭的,哪里不对劲也说不清楚;大概就是,觉得ets的范文是人写的,北美的是批量制造的流水线产品。但是它的红肉那篇对我帮助很大。

而且从北美范文里,可以学到很多较常用的句式,一些alternative explanation,还有它挑出来的逻辑错误及排列也不错,最重要的是它告诉我模版这个东西是多么实用------------只是那种语言总让我觉得别扭。但是还是把argu部分50多篇的评论、中文翻译还有黑体字过了一遍。

所以第一遍写得很痛苦,尤其是那个survey的大模版和五段式论证--有一个多小时跟它搏斗吧,努力照着它的风格写;第二遍照着ets范文改时,感觉好多了,但毕竟是自己写的文章,要想从那头把自己拽回来也是很费劲的,修改时写的时间不多,主要在想怎样把北美的痕迹从自己的文章中消除掉,怎样按自己的自然逻辑排列,怎样学ets范文举一些小细节、更具体的例子。改自己的文章真是痛苦~~~~~~~~但很有收获,很有成就感,尤其是修改前后的文章仿佛出自两个人之手~~~~issue应该不会走这种弯路了,还好我是本着保argu弃issue的打算,先狠狠地看argu,自己总结提纲,把逻辑思维好好练了一下。


从那些范文中,我看出来的是:作者的所有语言首先为自己的思路服务,不追求什么逻辑句式,什么排比、严密的论证。               首先只是让人明白自己想要说什么,然后为了清晰地表达才相应地用较高级的句子---------- native 就是这样写的吧,反正我现在就是争取照着这个思路写英文。

你可以感觉到我写第二篇很用心吗?
那就说明这个文章体现了我的心思~~~~~高兴ING


谢谢~~~~~~~~

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发表于 2006-4-7 18:24:30 |只看该作者

up~~~~~~~~

自己顶上来~~~~~~~

希望能知道自己修改前后的两篇大概有多少分的水准~~~~

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发表于 2006-4-7 22:01:59 |只看该作者
我还有7天就要考了。有完全放弃ISSUE 的打算。实在是写不出来。也试着去写高频, 但对自己的打击很大,情绪非常低落,也影响了准备ARGUMENT。希望你一切顺利。
还有,还是用你修改后自己的风格好。

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发表于 2006-4-7 23:09:52 |只看该作者

回复 #7 centu 的帖子

issue真的很难,从昨天晚上决定写issue51到现在,我已经对这电脑呆坐共计10个小时以上还没写出第一篇。

但是,我说弃issue保argu并不是说真的放弃,只是个优先级的问题。
你也不要放弃,这种时候一定要做个不见棺材不掉泪的人------不对,就算见了棺材也不可以哭,砸了它~~~~~~~~~

[ 本帖最后由 hokuto8 于 2006-4-7 23:11 编辑 ]

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发表于 2006-4-7 23:44:48 |只看该作者
楼主,我今天已经逼出第一篇issue了,11。还没有人拍,用空拍拍吧!我昨天想写17,就是写不出来。今天换了一个就好多了。

https://bbs.gter.net/viewthre ... &extra=page%3D1

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发表于 2006-4-9 18:14:55 |只看该作者
In this editorial, the author cites a survey to demonstrate that Whirlwind's several games advertised currently meet the preference of video-game players 10 to 25 years old, because of their lifelike graphics. On the basis of it, the author hastily infers that the sales of Whirlwind are likely to increase dramatically in the next few months. However, I find this inference is problematic in several respects, rendering the editorial unconvincing as it stands.


Before asserting that the sales trend of Whirlwind video games is about to increase dramatically in the next few months, we should examine the line of reasoning and the evidence given in this editorial from several other angles.//这一句是从范文改来的// Not only the reliability and pertinency of the survey, but also the validity of the advertising campaign is open to question. (前两句有点空,应该可以合成一句)In addition, the author ignores some other factors that might affect the sales. I will discuss each of the flaws in turn.(我觉得一句the argument suffers from several apparent flaws 可以表达你这段好几个句子里面的意思。但你的用词确实很好;从议论文的本身要求来说,扼要介绍对手观点是必要的,做到简明扼要,就行了)


--------------------------------------------------------------------------------------------------


The major problem with this editorial is that the author provides no evidence that the survey's result is statistical reliable. In order to establish a strong conclusion that players prefer games that provide lifelike graphics rather than any other games, the survey's sample must be sufficient in size and representative of the overall population of video-game players and be scientific in the way the survey was conducted. Lacking information about the randomness, representability and size of the survey's sample and the scientificalness of the survey's methods, the author cannot justifiably rely on the survey to draw any conclusion whatsoever.
//全是北美范文上学来的,拼成这个大模版,一开始花了半个多小时写,感觉超通用//
//看了范文后,觉得这实在太虚了,不仅我背得辛苦饶舌,也------------//

The basis of the reasoning is the reliability and pertinency of the survey, which turns to be suspicious. //中心句,也呼应开头段中的the reliability and pertinency of the survey//   Firstly, in evaluating the reliability of the survey, one must consider whether the survey’s sample is sufficient in size and representative(这个词在这里用得奇怪。如果说代表性,representativeness) of the overall population of video-game players. If the survey was limited to a few customers of a certain video-game dealer, or to some students of a local high school, or to several visitors of a question website(这个词组对吗?), the results might just be attributable to(这个词组意思是可归于,我怀疑在这里意思不太对,如果你是从范文中引来自然没问题) those particular individuals. One must also consider how the survey was conducted, usually people tend to respond to some specific survey, which they are interested in, with the expected answer. Hence, it is necessary to perfect the survey, before making any conclusion from it.(这句多余的)   //说调查本身不合理,展开了原文中泛泛而论的the survey's sample must be sufficient in size and representative of the overall population 以及be scientific in the way the survey was conducted.,接下来说即使调查本身合理,它的针对性有问题,最好的特质不等于最强的购买吸引力//   Secondly, even the survey is statistical reliable, it can only illuminate that players prefer to lifelike graphics in a video game rather than any other features. Generally speaking, people purchase the games according to their own fancies. Some features besides graphics, such as the type, the scenarios, and the public praise of the game(这个不是游戏本身的特征), might impact people’s choice. One may be absorbed in network game featuring lifelike graphics, and her or his friends may be fond of the Role Play Game featuring lifelike graphics in personal computer. Thus the survey cannot prove that video games that provide lifelike graphics will be the best-sale merchandise.(说best-seller就可以了)

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Even if the survey is reliable, the author falsely indicates that the extensive advertising campaign directed at people 10 to25 years old will be effective and hence the sales will increase. Accordingly, the editorial rests on the assumption that the preference to video-game players responsed to the survey can represent that of people 10 to 25 years old. Yet the mere fact that this age-group are more likely to play video games is scant evidence, it is entirely possible that they  lack of time and money to play video games regardless of their inclination. Absent a clear evidence that video games with lifelike graphics are popular with people 10 to 25 years old, the author cannot convince me of the increased sales.
//多么标准的五段式论证,主题句(指出存在逻辑错误的点)+(指出作者得出这个错误结论所依赖的假设)+(转折,指出假设无依据)+(展开说其他可能推测)+(小结),也写了很久//
//但是,还是太虚了//


Another element of the reasoning is the validity of the advertising campaign, which is also dubious. //中心句,呼应开头段中的the validity of the advertising campaign // As it mentioned in the editorial, that the extensive advertising campaign was directing at people 10 to 25 years old, the author seems to assume that the survey above can reflect this age-group’s inclination. However, assuming that the survey above is reliable, before reaching the assumption, (前两句有点罗嗦重复)it is required to view whether the part of this age-group in the survey shows such a preference.  //先说广告活动的市场定位无依据,不能由survey推出,然后说即使定位成立,喜好倾向也不代表销量//   Even if it is the case, the author makes another unfairly assumption that this age-group is the largest customer-group of video-game. It is possibly true that they have the highest passion to play games, but they cannot do so. Because they have to spend most of the time on academic courses and homework, they also lack of money since they cannot work full-time as students. Therefore, such an advertising campaign cannot convince me of its validity.


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//这两段感觉写得不错,就是逻辑上没有明确关联性,直接加了一些连接词拼成第三段。//

Another problem worth considering is从这里开始截--- the reason of the declined sales of Whirlwind video games over the past two years. Perhaps, It might due to the intense competion with other video-game companies. Consequently, without more marketing information about that Whirlwind has preponderance over its competitors in the market of games that provides lifelike graphics, it is difficult to claim that the declined sales trend is about to be reversed. --到这里

Before I come to my conclusion, it is necessary to point out another flaw appear in the editorial. While a high preference to video games with lifelike graphics is strong evidence of purchase, in itself it is not sufficient. 从这里开始截--- Considering that the this kind of games require the most up-to-date computers, it is impossible for most people to own such a computer, since we all know that most up-to-date merchandises are acquirable to minority rich only. Thus, without considering that how much the limited requirement to computers will impact the sales of video games, it is impossible to assess the strength of the editorial. --到这里


Before I come to my conclusion, there are some other factors, which might affect the sales, worth considering.  //再次呼应开头出现的ignores some other factors that might affect the sales ,然后直接上原文的两段// One is the rivalry between companies. Although the editorial doesn’t mention the reason of the declined sales of Whirlwind video games over the past two years, we can infer that it might (be)due to the intense competition with other video-game companies. Consequently, without more marketing information about(多余的词,后面是完整的句子,所以that引导同位语从句) that now Whirlwind takes preponderance over its competitors in the market of games that provides lifelike graphics, it is difficult to conclude that the declined sales trend is about to be reversed. (我觉得这个句子有问题。关键是竞争影响到后来的发展,即便现在公司占优势,也不能说明以后就会在竞争中获胜)Another factor might be the hardware conditions. Considering the fact mentioned in the editorial that this kind of games require the most up-to-date computers, it is impossible for most people to own such a computer, since we all know that most up-to-date merchandises are acquirable to minority rich only. Thus, without considering that how much the limited(这词ms多余) requirement to(可能用for?) hardware will impact the sales of video games, it is impossible to assess the strength of the editorial.(最后这句不对了。说得太绝对了)


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//筋疲力尽,写不出来了,感觉该说的上面都说过了,虽然新东方的老师说把前面文章中指出的错误改成建议贴过来就可以,但是不用模版写的那句子没法改-贴处理,而且范文中也没见这么干的,都是挺有建议性的东西,而且有的还没有补充建议,所以简单模仿写了一点。//

In conclusion, the editorial is specious. To bolster it the author must provide clear evidence that the preference to video-game players response to the survey can represent that of people 10 to 25 years old ,and that this age-group are capable of purchase. To strength the conclusion that the declined sales over the past tow years is about to be reversed, I would need more information about the marketing of such kind of video games.

In conclusion, the editorial has poor reasoning and evidence. To bolster it the author must provide full and accurate survey of video-game players, and so do the reports both of the market-analysis and the advertise-plan.(说得泛了一点,不如学习北美范文的做法,但又不用说得像它那么详细。另外,广告计划本身并不能证明其有效性)

另外,请楼主再去看看你给我改的帖子,我做了一些回应

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发表于 2006-4-9 21:14:01 |只看该作者

实战修改版~~~

努力朝实战用性质修改,保留最重要的优点:逻辑骨架。

第一版 北美范文模仿 540字  :)

第二版 官方范文模仿 680字:L

第三版 实战版 :$  510字

大瘦身呀~~~:lol~~~只剩510字~~:victory:~~


In this editorial, the author cites a survey to demonstrate that that the sales of Whirlwind video-game are likely to increase dramatically in the next few months, because of the advertising campaign of its new games. However, I find several flaws in the line of reasoning and evidence given in the editorial.
//确实,罗列错误太耗时了,还是在主题句里下功夫好了,一切还是以清楚地表达为前提,就用一点模版也没关系~~~//

The major problem with this argument is that the author falsely concludes that in the next few months, the market of video-game featuring lifelike graphics will flourish, according to a suspicious survey. Firstly, in evaluating the reliability of the survey, one must consider whether the survey’s sample is sufficient in size and representativeness//说得对,我没注意到,这个词本身已经够长的了~~~//the overall population of video-game players. If the survey was limited to a few customers of a certain video-game dealer, or to some students of a local high school, or to several visitors of a survey based on Internet //这个词组question website对吗?----我也不清楚,在google里输入这个词组,跳出了好多调查的网站,我就用了,换成这样如何//, the results might just be attributable to//这句是范文礼抄来的// those particular individuals. One must also consider how the survey was conducted, usually people tend to respond to some specific survey, which they are interested in, with the expected answer.//这里原来的 Hence, it is necessary to perfect the survey, before making any conclusion from it.的确多余~~~~// Secondly, even the survey is statistical reliable, it can only illuminate that players prefer to purchase a video game featuring lifelike graphics rather than any other games, such as games featuring beautiful background music, or good scenarios. According to one’s own fancy, one may be absorbed in network game featuring lifelike graphics, and her or his friends may be fond of the Role Play Game featuring lifelike graphics in personal computer. Thus the survey cannot prove that video games that provide lifelike graphics will be the top one.//best-seller???是这样的用法吗?//

The argument’s another problem is that the author indicates that its advertising campaign directed at people 10 to 25 years old will contribute to increasing sales. Actually, not only cannot the survey reflect this age-group’s inclination//既然是关于调查的样本的,前一段已经说过了,就不用再攻击了,提一句就可以了,这样瘦了很多吧~~~~//, but also cannot preference represent the sales. It is possibly true that they have the highest passion to play games, but they cannot do so. Because they have to spend most of the time on academic courses and homework, they also lack of money since they cannot work full-time as students. Therefore, such an advertising campaign cannot convince me of its validity.

Before I come to my conclusion, there are some other factors, which might affect the sales, worth considering, such as the rivalry between companies, and the hardware condition required by the this kind of games. Take the latter for example. Considering the fact mentioned in the editorial that this kind of games require the most up-to-date computers, it is impossible for most people to own such a computer, since we all know that most up-to-date merchandises are acquirable to minority rich only. Thus, without considering that how much the limited//我也不清楚是否多余// requirement to//可能用for?不知道,这种细节仔细一想,只会跌入更深的迷惘~~~~// hardware will impact the sales of video games, it is difficultly to assess the strength of the editorial.//最后这句不对了。说得太绝对了------从impossible改成difficult了//

In conclusion, the editorial has poor reasoning and evidence. To bolster it the author must provide full and accurate survey of video-game players, and so do the reports both of the market-analysis and the advertise-plan.

这样的版本,骨架更清晰----因为TS是按照即使不看内容也立刻让人明白的标准写的,所以例证就可以点到为止了。字数也就500多,除掉survey前半部分的模版化的内容,500都不到,可以作为实战的标准了吧~~~~~

其实,我之所以不主张restate的开头,是因为阅卷人肯定比我们还熟悉题目及其错误,所以希望能表明“我知道最主要的错”。但是这么简洁,很难写呀。所以,还是稍微restate一下吧。
  
然后,TS就照着  越全面  越概括  越独立  越好的方向写, 例证点到为止-----------其实我是假设阅卷人比我还清楚反例怎么举-----------:O但是,这样就跟argu的官方范文的感觉差远了:(,是不是努力在TS后面的展开内容上,往小小、细细的具体例子上靠?:(?感觉两个高度差好多??:(?

[ 本帖最后由 hokuto8 于 2006-4-9 22:08 编辑 ]

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发表于 2006-4-10 18:27:34 |只看该作者
我觉得a survey based on internet 和 best-seller的说法都是ok的.
倒数第二段那最后一句,改成without considering thoes oter factors that might also affect the sals of the games, it is ....会不会就简单清楚一点?

我觉得你写得好认真啊,如果考试的时候可以写成这样,应该会很高分了吧.
我现在觉得argument还是可以的了.但是issue我对政治啊社会啊那些都很不在行,你有没有写issue的什么心得呢?

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发表于 2006-4-10 18:58:38 |只看该作者

回复 #12 bella 的帖子

那句without是为了更顺畅地接着举的例子,希望能更具体一些,毕竟TS中已经说过other factors了。


https://bbs.gter.net/viewthre ... &extra=page%3D2
issue就只有这水平,完全不会举例子。现在正在狂看牛人的文章,学习。

又写了篇新的argu190,不常见有人写,但感觉很典型,就写了````限时失败,输在开头段,如果不算开头,大概花了40-50分钟,只有430字左右,但自我感觉把问题说清楚了。你也给看看~~~~这么少的字数,没问题吧???
https://bbs.gter.net/viewthre ... &extra=page%3D2
感觉认真改了自己的argu147后再写其他文章,思路清晰了很多。

[ 本帖最后由 hokuto8 于 2006-4-10 19:01 编辑 ]

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发表于 2006-4-10 21:17:39 |只看该作者
第一段的第一句话是否有点冗赘?”....concludes that in the next few months, the market of video-game featuring lifelike graphics will flourish“是你全文要批的重点,而第一段重在survey,是不是直接点出survey有问题就可以了?

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发表于 2006-4-10 21:38:59 |只看该作者

回复 #14 centu 的帖子

的确,虚假的市场是要批得重点------因为所有的后文都是从这个错误的判断出发的,但是,之所以得出这个判断,是基于那个survey,所以写了。
看来我是没有把句子的重心放对,我真正想强调的是 -----这个作为一切的根据和起源的survey有问题。

那么论证段第一段第一句改为:

The major problem of the argument is that the author takes the suspicious survey as the evidence from which he indicates that  in the next few months, the market of video-game featuring lifelike graphics will flourish.

这样是不是清楚了?

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RE: Argument147 修改三版比较(实战版在11楼)请指教 [修改]

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