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[同主题写作] 0510G同主题写作第十九期--argument147 [复制链接]

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Golden Apple

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发表于 2005-8-25 09:44:48 |只看该作者 |倒序浏览
0510G同主题写作第十九期--argument147

【题目】
The following appeared in an editorial in a business magazine.
"Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months."

【翻译】
尽管Whirlwind游戏公司的游戏销量在过去两年中下降了,最近一次对于电子游戏玩家的调查显示这种销售趋势可能会逆转。该调查询问游戏玩家对于一个游戏来说他们所认为的最重要特征是什么。根据调查结果,玩家倾向于那些需要最先进的电脑的,具有活灵活现图象的游戏。Whirlwind刚刚面向10-25岁的人群开展了大力的广告活动来推广若干此类游戏,10-25岁是最喜欢玩游戏的年龄层。这说明Whirlwind公司的游戏销量将会在未来几个月中猛增。

【出现频率】
8月:14,7月:3,4月:10,3月:10,2月:1
总:38

【题目拆析】
论点: the sales of Whirlwind video games are likely to increase dramatically in the next few months.

论据:
1. a recent survey of video-game players suggests that this sales trend is about to be reversed.
2。The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers.
3. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games.

【攻击分析】
论据1:
论据1是很简单的错误,按照前几期的同主题写作的提法,这类错误就是要培养成“条件反射式”
一看到论据是“survey”,脑中就开始问:1。这项调查是谁完成的,有没有权威性和可信度?2。调查是如何做的?3。数据如何处理?由于这些疑问论者都没有说明,所以其可信度值得怀疑。

论据2:
A.论据2具体说明了调查的内容,其结果是“players prefer games that provide lifelike graphics, which require the most up-to-date computers”。这个结果只说明了,好游戏需要具备的特质。但是仅仅从这个论据,论者推不出来如下结论:具备了以上条件的游戏就是好游戏,就一定收到广大玩家的欢迎。

B.此外,这种游戏对计算机的硬件要求很高。但是,要买这些游戏的玩家是否有这样的硬件配置呢?如果没有,那么玩家是否会为一个游戏而进行硬件的升级呢?

论据3:
A.论据3指出W公司推出了几款新的游戏,并进行了针对性的广告。但是,这样就必然能带来销售量的提升吗?如果其对手公司也有相应的产品及广告,且比W公司做的更好,那么W的销售量会提升就值得怀疑。

B.W公司推出的游戏针对的是10~25岁的人群,因为这些人群是最爱玩游戏的。但是,爱玩就一定爱买游戏吗?鉴于他们的学生身份,他们的实际购买力是值得怀疑的。


【写作提示】
现在的大家的一大问题就是不知道如何利用论坛里面的资源。其实有很多好东东大家也许都不清楚。这个链接是“每日一评”https://bbs.gter.net/forum.php?mo ... =type&typeid=35大家可以看看真正的高手好文到底好在哪里,里面都是些很经典的题目,都很适合练手,这些工作谁也代替不了你,做为版主我也只能告诉你:好好研究精华区里的文章,对于后期的提高是很快的。

【跟帖说明】
需要大家注意的是:请不要在这里贴自己的习作,请将习作发表在坛子里面,然后将链接贴进来.除了习作链接之外,更欢迎大家把对于题目的想法拿出来讨论,让大家分享你的独特见地。

与此同时,建议大家可以直接到这里把G友们的链接打开,进行互改,毕竟自己才写完,对题目的思考也很完整了,这个时候再互改几篇,提高程度和效率都是是最大的

谢谢


【至诚祝福】

希望大家能取得心仪的成绩,并不计回报的努力,因为GOD永远都在注视着你我!

[ Last edited by Orange&Blue on 2005-8-27 at 08:53 ]
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沙发
发表于 2005-8-25 09:46:38 |只看该作者
沙发沙发~~~~~
=v=+

====================

=[]=||||||||||||

https://bbs.gter.net/viewthre ... &extra=page%3D1

[ Last edited by 朽木白哉 on 2005-8-28 at 00:21 ]

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板凳
发表于 2005-8-25 09:48:28 |只看该作者
交作业
Argu147 https://bbs.gter.net/viewthread.php?tid=327190

互拍请留链接

[ Last edited by Kangxiaolu on 2005-8-27 at 10:43 ]

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地板
发表于 2005-8-25 09:50:14 |只看该作者
先来占个位置!

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发表于 2005-8-25 09:53:00 |只看该作者
sofa~~~~
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发表于 2005-8-25 11:03:49 |只看该作者
zhan~~~~

https://bbs.gter.net/viewthread.php?tid=326180

:handshake 共同进步!

[ Last edited by one way street on 2005-8-25 at 12:54 ]
宁为玉碎,不为瓦全

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发表于 2005-8-25 14:28:29 |只看该作者
我就贴这了,大家帮忙看看,谢谢了哈!! 必回拍~~~~~

用时: 40mins

In this argument, the author concludes the sales of Whirlwind video games are likely to increase dramatically in the next few months. To support this, the argument is based on a survey shows that players prefer games provide lifelike graphics, which require the most-to-date computers. In addition, Whirlwind has just introduced several such games and advertises extensively directed at people 10 to 25 years old, the age-group most likely to play video games. The argument seems sound, however, there are several logical facets. I will discuss these in turn.

Firstly, the survey that the author is based on is questionable. To value one survey's reliability and generalization, we should charge how this survey comes about, such as the survey's topics, structures, questions, handing-out location and time, the number and age group of people who do the survey, and so on. From the argument, it only shows that the survey asked video-game players what features they thought were most important in a video game. So, what about video-game players' ages? Most of they are 10-25 years old as the author says this is the age-group most likely to play video games? There are no sayings in the argument. Also, what are the locations of these video-game players? Are the most players live in one city or in the countries? It is possible that the players the survey asked prefer lifelike graphic live in the same place, and video-games players in other place do not care graphics so much. In all, the survey concerned by the author lacks necessary details to make people convince.

However, even if the survey is available, the argument still remains questionable. The author assumes the causal correlation ship between preference of players and sales of Whirlwind video, which means that players prefer lifelike graphics so that they will be like to choose Whirlwind. But the argument fails to provide proficient evidence to support the conclusion. As players consider lifelike graphics games as a big reason to play video games, it can not represent that players do not care about other prospects of one game, such as the content of game. Also, the author says they advertise well extensively directed at people 10 to 25 years old, the age-group most likely to play video games, but it is also possible that the majority of playing Whirlwind games are not in this age-group. The author fails to consider alternative relationship.

To sum up, the argument, while it seems logical at first, has several flaws as discussed above. The argument could be improved by providing evidence that the correlation is indeed a causal relationship, but not this vague and general evidence. It could be further improved by ruling out alternative explanations for the supposed causal relationship.
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发表于 2005-8-25 15:58:50 |只看该作者

zhan

zhan~~

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发表于 2005-8-25 18:39:22 |只看该作者

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发表于 2005-8-25 20:31:54 |只看该作者

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Capricorn摩羯座 荣誉版主

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发表于 2005-8-26 11:37:25 |只看该作者
顶起!
Love, is always a star in the foggy dawn......

寄托博客:爱似晨星

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发表于 2005-8-26 11:42:18 |只看该作者
https://bbs.gter.net/viewthre ... &extra=page%3D2
--------------------------------------------------------------
Welcome comments from you all. Thanks
Points which I argue about:
1. Only good graphic features may be not enough to favor players while we need to consider other factors like attractiveness of stories created.

2. Whether players will upgrade their computers or their computers are able to run new games

3. Because of piracy, popular games may not increase sales.

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发表于 2005-8-26 14:00:19 |只看该作者
链接 打不开的说~

已经修改了 谢谢你的指正--BY Orange&Blue

[ Last edited by Orange&Blue on 2005-8-27 at 08:55 ]
怎么感觉申请就是交个申请费啊```>_<
application:10
offer:估计0
ad:目前4,完整了
rejection:3,真干脆

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发表于 2005-8-26 17:04:24 |只看该作者
https://bbs.gter.net/viewthre ... ghlight=&page=1

欢迎拍砖,有拍必回~~哈~~

[ Last edited by shj80929 on 2005-8-26 at 17:05 ]

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发表于 2005-8-27 08:33:06 |只看该作者

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RE: 0510G同主题写作第十九期--argument147 [修改]
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